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Thread: New spells for mystics

  1. #1
    Post Fiend bdbcoyote's Avatar
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    New spells for mystics

    Looking at attackers and rogues, the mystics are always at a disadvantage. Played mystic two ages in a row, nontraditional (undead and dark elf). The last two ages i have seen an influx in massacres. I have been massacred and aw'd two wars in a row now. 4 to 5 massacres and you have less than 1 tpa left and you get aw'd down to nothing for wpa. Sitting on 60% guilds for 12 days is no fun, especially when you get abducted all the time.

    To the topic at hand, attackers and rogues can destroy everything it takes me weeks to build in minutes, yet a mystic cannot reaaly damage either much or for long periods of time. MS last maybe 12 hours or so, only effects whats at home and needs full amount of cast to deal damage. Can also be easily removed by someone else. Bocans can aw, destroy my builds, cause rioting. All i can do is expose thieves? They loss some stealth but it is something free and automatically regenerates every tick and their stealth regenerates faster than my mana.

    How about spells that allows mystics to target thieves, pretty much fireballs that kill thieves. Or allow options for fireballs like rogues can pick which buildings can be burnt down or rogues can choose which to kill rather it be ns, aw or propaganda. They get options, attacker can choose tradional marches, razes, massacres, plunders, options. Mystics can ms, chastity , rev and paradise. The races themselves do more damage than mystic. Mystics produce more wizards in guilds, but requires weeks. All rogues and attackers rebuilt by end of eowcf.

    Just give mystics some love, because its pretty much the short end of every stick or allow it to destroy thieves, and kill armies away and home. Doesnt make since theives can sneak out in the night and kill armies home and away in a single operation, but all power wizards can only drop ms on a stationary target which doesnt kill thieves. Or fireballs only kill people but massacres kill people and wizards. Everything is too one sided.

    Thats my rant, please give the mystics more. Thank you.
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    A way to help your concern about being able to recover: http://forums.utopia-game.com/showth...Guilds-and-wpa

  3. #3
    Forum Addict RattleHead's Avatar
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    This thread's title is convenient for me, my idea is totally unrelated to OP's(sorry bud), also I have no legit reason I can think of at the moment why this spell is needed, just killing time;

    New Mystic self-spell, Mesmerize or something, I think its probably best as a single use, rather than duration. The effect would be somewhat like Propaganda in that it converts #%(small) of the Attackers units, after an attack.

    Could compound overpopulation issues... but could also stem a chain if the % is right? Wizards don't get locked by overpop, so it could be a gamble worth taking for some. If people send OS, you get OS, they send Elites you get Elites, they send Solds, OS, and Elites, you'd get the same % of each (after losses from combat, because they can't be taken pre-battle or it would be a bounce-machine).

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    Quote Originally Posted by bdbcoyote View Post
    Looking at attackers and rogues, the mystics are always at a disadvantage. Played mystic two ages in a row, nontraditional (undead and dark elf). The last two ages i have seen an influx in massacres. I have been massacred and aw'd two wars in a row now. 4 to 5 massacres and you have less than 1 tpa left and you get aw'd down to nothing for wpa. Sitting on 60% guilds for 12 days is no fun, especially when you get abducted all the time.

    To the topic at hand, attackers and rogues can destroy everything it takes me weeks to build in minutes, yet a mystic cannot reaaly damage either much or for long periods of time. MS last maybe 12 hours or so, only effects whats at home and needs full amount of cast to deal damage. Can also be easily removed by someone else. Bocans can aw, destroy my builds, cause rioting. All i can do is expose thieves? They loss some stealth but it is something free and automatically regenerates every tick and their stealth regenerates faster than my mana.

    How about spells that allows mystics to target thieves, pretty much fireballs that kill thieves. Or allow options for fireballs like rogues can pick which buildings can be burnt down or rogues can choose which to kill rather it be ns, aw or propaganda. They get options, attacker can choose tradional marches, razes, massacres, plunders, options. Mystics can ms, chastity , rev and paradise. The races themselves do more damage than mystic. Mystics produce more wizards in guilds, but requires weeks. All rogues and attackers rebuilt by end of eowcf.

    Just give mystics some love, because its pretty much the short end of every stick or allow it to destroy thieves, and kill armies away and home. Doesnt make since theives can sneak out in the night and kill armies home and away in a single operation, but all power wizards can only drop ms on a stationary target which doesnt kill thieves. Or fireballs only kill people but massacres kill people and wizards. Everything is too one sided.

    Thats my rant, please give the mystics more. Thank you.
    I sympathise with the suffering Mystics go through- Massacres + AW cripples you for a prolonged period of time. In the 6-7 wars as DE/Mystic hybrid between this age and last, I've been chain-massacred in 4 of them. AW wasn't even necessary afterwards most of the time. It's frustrating and most unsatisfying.
    However I disagree with the overarching theme that Mystics are at an inherent disadvantage. They can't prevent an attacker who can break them from massacring them, nor can then they fully stop a determined Rogue from AW'ing them. That's ok, because they're not supposed to be able to; It's difficult to stop a Mystic with sufficient wpa from covering an attacker or Rogue with MS/FB or ET. Specialisation of labour is what makes the game interesting.

    I've always had a soft spot for Mystics, but they are objectively powerful, especially in organised groups. MS is the single best op on the game. NM+chain runs cripple opponents better than any other mechanism I can think of. LL (ignore networth and target the fattest land targets possible- Gains appear to be based on your opponents acreage rather than relative size) makes overpopulation significantly easier to deal with. Managing your enemies economy and slowing their growth is much easier with FB/Chastity than with Kidnap.

    I would dearly love to have an easier way to recover the thousands of dead wizards I've lost over the past 5 months, and there's a lot of merit to the idea of making that easier. But ultimately, Mystics are the second most popular personality choice in a fairly balanced age, a position they regular swap with Rogue for the top. I think that suggests their value is just right- They don't need additional spells, but I'd definitely listen to the suggestions Chris has in the thread (s)he linked to.

    Lastly, if you're constantly getting targeted, it means you're doing something right. Enemies target opponents that threatens them. You're a feared threat. Relish it!

    Rattlehead;
    I actually quite like that idea, but anything that seems too like an existing op (in this case Propaganda, which I hate already) will be a hard sell.
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