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Thread: Age 75 changes

  1. #1
    Forum Addict Bo To's Avatar
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    Age 75 changes

    With around a month until eoa I decided to make some suggestions. Check the mechanic changes first there are a lot of stuff there! In case you don't want to just be warned:
    All specs are with base value 7!

    Mechanics


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    Personal thoughts
    Last edited by Bo To; 24-12-2017 at 21:54. Reason: some formatting errors.

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    Moderator umajon911's Avatar
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    Hmmm... so if you say spec values are 7... DE/Warrior will have 11 o-spec value. 7(base) +2(race) +2(pers)...you could run 5ospa and be a horrible wrecking machine, if not more if u wanna lack the TM ability. Not sure if that will stick. The changes you propose sure are interesting though. As for the guilds producing 0.01wiz per guild...thatll make wizzie pumps impossible amirite?
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  3. #3
    Forum Addict Bo To's Avatar
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    Quote Originally Posted by umajon911 View Post
    Hmmm... so if you say spec values are 7... DE/Warrior will have 11 o-spec value. 7(base) +2(race) +2(pers)...you could run 5ospa and be a horrible wrecking machine, if not more if u wanna lack the TM ability. Not sure if that will stick.
    Wherever you put warr it will be strong(I think it should be) :). Still there is ns and no protection to it. Also pls note that DE's def is lower compared with other t/ms.

    Quote Originally Posted by umajon911 View Post
    The changes you propose sure are interesting though. As for the guilds producing 0.01wiz per guild...thatll make wizzie pumps impossible amirite?
    Not really. The entire idea is that non mystic/heretics will aim for 2 wpa, attackers for 1 wpa, mystics/heretics for 4-5 wpa. Will reduce pumping time for mystics/heretics after strong AW and make them more impactful at latter war because aw-ing below 1-1.5 wpa is hard and time consuming and rogues wouldn't have as much stealth as now(also the nerf on tds) :).

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