Quote Originally Posted by DavidC View Post
It has nothing to do with the servers. We've explained this several times on the Forums, in personal chats and on Affairs of the State episodes. The server didn't stop for anyone, and it didn't stop for you. If you are attempting a large amount of DB calls on the same target(s) at the same time then you are going to get OOPS. Every time a write is made to a DB table that table is locked for a period of time (tiny amounts of time) however if you try to call that DB table while it is locked you will get OOPS. Unless you'd prefer to go back to the Mehul days where lots of people can write at the same time and actions aren't recorded correctly, this is the system that is in place. In order to keep accurate record of the transactions in the order they occur this is necessary.

Attacks can occur very quickly, there are ways around this but suggesting everyone attack at the exact same time and loading 4x tabs for every hit to make sure it goes through made things far worse[if I'm understanding what you said correctly]. By doing that you likely made it far worse.
Game was actually playable under mehul without this crap.