That time is upon us once more, we implemented some new mechanics last age and will be focusing on adjusting those that are not working quite the way they should be. Races and Personalities aren't seeing a whole lot of changes this age. We will give ~36-48 hours to develop some feedback on these and post revised changes and once more take feedback as we determine the final changes for next age.
We have started a Discord Server and are testing the platform to see if it will facilitate a positive impact on the Utopia community. We encourage anyone who would like to join to make your way over and feel welcome. There are several areas so far to keep chats focused, there's even a radio channel available where you can customize your music playlist while game & interact with other community members. We would love to see Kingdoms apply for public channels (you'll also be given a private channel as well where you designate which members are welcome). Please join us for some discussion on next age changes as well: https://discord.gg/NZ4KywF
Age 74 End Schedule
Age 75 Revised Changes: January 24, 2017
Age 75 Final Changes: January 27, 2017
Age 74 End: Saturday January 27, 2017 @ 00:00 GMT
Age 75 Open: Saturday January 27, 2017 @ 06:00 GMT
Age 75 Start: Monday January, 29 2017 @ 18:00 GMT
Proposed changes for age 75:
Age 75 Proposed Changes
Races
Trying something new (will get a comparison of the current age and go side by side when I have a moment tonight)
Avian, Bocan, Dark Elf, Dryad
Dwarf, Elf, Faery, Human
Orc
Personalities
Heretic, Mystic, Paladin, Rogue
Sage, Tactician, Undead, War Hero, Warrior
Paladin Only Spells
Paladin's Inspiration (Paladin Only) - This spell has ~25% increased effects as Inspire Army (low difficulty;moderate/high duration) Scientific Insights (Paladin Only) - This spell will increase the science effectiveness by +10% (moderate difficulty/short duration) Illuminate Shadows (Paladin Only) - Provide -20% damage from thievery operations (moderate/high difficulty;moderate duration) Wrathful Smite (Paladin Only) - Attacks against province while this spell is active will result in higher casualties for the attacker (moderate difficulty;low/moderate duration) Divine Shield (Paladin Only) - Increase magic defense (will stack with Magic Shield;low/moderate difficulty;moderate duration)
Sorcery Magic Ward (Unf Only) (Paladin Only) - Increase target's spell cost in runes by 25% for duration (moderate difficulty) Barrier of Integrity (Unf Only) (Paladin Only) - Stops all drafting that would normally take place in target province (moderate/high difficulty;very short duration)
Mechanics Abduct - Gains reduced slightly Meter Throttling - Adjusted to be based more accurately on the enemy size relation to you (not based purely on networth) Buildings
- Watchtower rate at which protection is granted will be increased slightly. Maximum effect will remain the same.
- University science protection rate will be increased slightly
- Dungeons will be adjusted to hold more Prisoners and Prisoners will generate slightly more gc Scientists
- Scientist Max networth will be adjusted Rituals
- Ritual Strength (will be renamed to Effectiveness for purposes of clarity) is active and affecting the bonuses received from the Ritual
- We are still in development of this feature and want feedback for it's final implementation:
-- Ritual will no longer 'require' 80 casts to complete (although 80 will provide the full strength of bonuses listed)
-- Once the Ritual is started it can be 'completed' at any time by the Monarch pressing a new button to cast immediately based on the number of successful casts at that time
-- Ritual will automatically cast on the expiration of 48 hours and effects will be based on the number of successful casts at that time
-- Ritual strength(effectiveness) will scale based on the amount of casts, example: 40 casts (slightly less than 50% base effectiveness), 60 casts (slightly less than 75% base effectiveness), 80 casts (base effectiveness), 100 casts (~110% base effectiveness), 120 casts (~120 base effectiveness) etc. So it won't be quite linear (numbers used here are only to represent the concept and should not be considered accurate if implemented)
Spells
- Some Paladin Only spell durations adjusted slightly higher Merging of Kingdoms - Kingdoms will merge weekly starting after Yr 1. Eligible Kingdoms to merge will be in the lowest 1/3 of the server and will merge similarly as is performed during the end of age reset such that Kingdoms with very few provinces will have a chance to play with other active players in a normal size Kingdom. Kingdoms that will be merged will be handled on a case by case basis and contacted directly via Game Administration. Kingdoms will have the option not to merge if they so choose as we test the effectiveness of this feature. We encourage Kingdoms who would like to merge to contact DavidC in Kingdom 1:1 via Private Message or UtopiaSupport Game Administration Kingdom (restated) - Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information. Relative Kingdom Networth - Currently this is a part of the gains formula and is based entirely on the overall size of your Kingdom vs the Opponent Kingdom. This will change to be based on the average province size of your Kingdom to be a more accurate representation of the Kingdom strength War Win Bonus - The minimum war win acres bonus will be reduced to 4000 acres (from 5000) War Range - War Ranges will be determined by either land or networth Thief/Mage Operations - A slight reduction in damage will be made on the effectiveness of operations performed the farther out of range a province is (this will be affected in both direction, small vs large and large vs small)
Miscellaneous Dragons - The Dragon page will be available at all times (instead of only when you are funding or have a dragon) and will display the stats of each dragon similar to the way the Ritual Status page works now for Rituals. Spells Attempted/Successful - We will add more stats to the History page that will detail the attempts/success for self spells & sorcery
Ritual Types (Stats listed here considered 'base effectiveness') Affluent - Income +20%, Draft Speed +35%, Birth Rate +35%, Increased Wizard Training by 35% Barrier - +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA Havoc - +25% Offensive TPA & +25% Offensive WPA & +10% Spell/Thief damage Onslaught - +10% OME, +15% enemy casualties on attacks & +20% honor gains Resilient - -25% Gains on attacks into your Kingdom & -40% Gains on attacks you make & -25% Military Casualties on defense Godspeed - -15% attack speed & +10% Battle Gains & 15% Less Military Casualties on Offense Expedient - -30% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs