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Thread: [Race] Changeling

  1. #1
    Member abinning's Avatar
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    [Race] Changeling

    New Race suggestion:
    Changeling

    Bonuses
    Choose an additional personality

    Spell book: Greater Protection
    Elite: 7/7 , 800gc, 8.5 NW

  2. #2
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    Someone would have to work out numbers on the elites and stuff, but I absolutely love the idea of having two personalities instead of race + pers. Being able to go tact + undead would be crazy, or undead + warrior, or rogue + mystic - whatever. It might be the case that some of those numbers become super skewed and need worked out - eg, Heretic + Mystic @ next age's suggested guilds efficiency would have x5 guild efficiency or something
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  3. #3
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    i like this idea too...but you'd probably have to take the best bonus across personalities with duplicated bonuses (ie: guild +100 vs +200). You'd mostly need this in the starting soldiers/credits that many personalities give. So in my head a merge between heretic and mystic you'd get:

    All Guilds are 200% more effective
    Wizards do not die on failed spells
    Reduced thief losses on failed operations (-66%)
    +40% Thievery Science Effectiveness
    +100% Magic Science Effectiveness
    Operation Damage +15%
    Spell Damage +25%
    +1 Mana
    Access to Blizzard, Meteor Showers, Chastity, Revelation and Paradise
    Starts with +800 Wizards and +400 thieves

  4. #4
    Post Fiend
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    I feel like this would be really hard to balance. You almost have to make the elite really bad... it's a really cool concept though. They could also make a personality that lets you pick two races instead... And really up the number of race/pers combos. My gut would be that you'd have to pick a "main" personality to be able to balance it. Could be really fun if it'd work

  5. #5
    Forum Addict RattleHead's Avatar
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    Interesting concept, what if it worked something like this;

    Changeling

    Bonuses:

    Choose, from existing Racial perks, one of each of the following;
    • Bonuses (for example, you don't get ALL Dwarf qualities, you have to pick one)
    • Military
    • Spellbook


    and then you would still have to pick a Personality, as normal.

    ... I will do a trial with current Age 74 perks;

    Changeling

    Bonus(Orc):
    +15% Enemy casualties when attacking

    Military(Human):
    Off/Def......................Cost......NW
    Soldiers.........(1, 1)
    Swordsmen....(6, 0)
    Archers.........(0, 6)
    Knights.........(9, 4)....900gc....10.0
    Mercenaries...(5, 0)
    Prisoners.......(5, 0)
    War Horses....(2, 0)
    Thieves....................500gc

    Spellbook(Bocan):
    Invisibility, Inspire Army and Town Watch

    And I would match this with;

    Undead

    Bonuses:
    +570% Plague Contagiousness
    -40% Own casualties when attacking
    Always Carries and is Immune to the Plague

    Spell Book:
    Greater Protection and Animate Dead






    ... you could make some pretty sick combos. Here I have a Human army, with Orc kills, and Town Watch (Invis, and IA are just glitter). Make it Undead to keep that offence alive, since it is maybe a bit gimpy at 9 these days. Animated Dead in combination with Town Watch would make being chained a breeze I imagine!

  6. #6
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    How about instead of choosing one race and one pers, changelings can choose two of anything (two races or two pers)?

  7. #7
    Game Support Sassy_Wolfie's Avatar
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    Two races? Then halfbreed be a more apt name if that's the case
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  8. #8
    Forum Addict RattleHead's Avatar
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    I think my example of using just 1 thing from each Race shows that having 2 full race perks and 2 full personality perks would be preposterously OP. Besides that, I don't like limiting the military if you are gonna allow flexibility everywhere else. if you can choose 2 races, you are stuck with something like the 7/7 elites proposed initially, no matter what, since you can only have 1 type of elite.

  9. #9
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    To balance this, you might want to nerf the bonuses from each personality, maybe allow the two selection, but you only get 2/3 of the bonuses (IE, for Mystic, instead of +200% Guild Effect, it would be +~132%) and ect.

  10. #10
    Forum Addict RattleHead's Avatar
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    But, how do you get 2/3 of "Can cast self spells on Kingdom mates"

  11. #11
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    Can cast on 2/3 of your KD mates? ;)

  12. #12
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    needs more discussion... (this guy plays mtg)

  13. #13
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    Quote Originally Posted by RattleHead View Post
    But, how do you get 2/3 of "Can cast self spells on Kingdom mates"
    Duration of spells cast on kingdom mates is 2/3 the duration? :P

  14. #14
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    Can cast 2/3 of the spells that are normally available on all KD mates?

    Now we have 3 totally workable ideas ;p

  15. #15
    Forum Addict RattleHead's Avatar
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    Duration is reasonable, I guess.

    I was mostly thinking that it's more complicated to implement, which really is a non-factor since its a pipe dream anyways, on top of the fact that I think 2 Personalities is a bit too much power potential, unless you nerf, but then we are back to being a bit more complicated.

    Here is an idea for something that could have two Personalities;


    The Freak (Race)

    Bonus:
    Choose 2 Personalities

    Penalty:
    Large Randomness on all Attacks and Offensive Ops/Spells

    Military:
    Off/Def......................Cost......NW
    Soldiers.........(1, 1)
    Knife-thrower....(6, 0)
    Jugglers.........(0, 6)
    Fools.........(8, 6)....900gc....9.0
    Mercenaries...(5, 0)
    Prisoners.......(5, 0)
    War Horses....(2, 0)
    Thieves....................500gc

    Spellbook:
    Amnesia, Clear Sight (I just kinda thought these seem to play on mental state, and are somewhat opposing)
    Last edited by RattleHead; 04-02-2018 at 17:46.

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