Kingdom Terrain
Terrain_Bonus / Penalty_Description
Mountain _ +1% DME per province / +1% own Attack Time per province _ Mountain peaks/caves are easy to defend, but difficult to traverse
Swamp _ +1% enemy Attack Time per province / -1% BE per province _ Only you know the way, but it makes for a rough commute too
Underdark _+1% T/Wpa per province / -1% Income per province _ They are up to no good down, but they don’t get out much either
Forest _ -1% Construction Cost per province / -1% dTPA per province _ Being surrounded by excellent building supplies sure does reduce line of sight
Steppes _ +1% BE per province / +1% Wages per province _ Humans work together in open spaces to create wealth, greed is their weakness
Foothills _ -1% Training Cost per province / -0.5% Population per province _ Living on a slope makes for good exercise, but can limit land-use area
Avian, Dwarf - Mountain
Bocan - Swamp
Dryad, Elf, Faery - Forest
Dark Elf - Underdark
Human - Steppes
Orc - Foothills
notes:
-These stats would accumulate into one Kingdom-wide set of effects, based on the makeup of your Kingdom
-This might also serve to incentivize people coagulating into larger(full), Kingdoms
-Of course the numbers are all debatable, as well as the perks themselves, since they are of varying value to everyone. I tried to base them in the game lore, as I perceive it, as best I could