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Thread: Kingdom Terrain

  1. #1
    Forum Addict RattleHead's Avatar
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    Kingdom Terrain

    Kingdom Terrain

    Terrain_Bonus / Penalty_Description

    Mountain _ +1% DME per province / +1% own Attack Time per province _ Mountain peaks/caves are easy to defend, but difficult to traverse
    Swamp _ +1% enemy Attack Time per province / -1% BE per province _ Only you know the way, but it makes for a rough commute too
    Underdark _+1% T/Wpa per province / -1% Income per province _ They are up to no good down, but they don’t get out much either
    Forest _ -1% Construction Cost per province / -1% dTPA per province _ Being surrounded by excellent building supplies sure does reduce line of sight
    Steppes _ +1% BE per province / +1% Wages per province _ Humans work together in open spaces to create wealth, greed is their weakness
    Foothills _ -1% Training Cost per province / -0.5% Population per province _ Living on a slope makes for good exercise, but can limit land-use area

    Avian, Dwarf - Mountain
    Bocan - Swamp
    Dryad, Elf, Faery - Forest
    Dark Elf - Underdark
    Human - Steppes
    Orc - Foothills

    notes:
    -These stats would accumulate into one Kingdom-wide set of effects, based on the makeup of your Kingdom
    -This might also serve to incentivize people coagulating into larger(full), Kingdoms
    -Of course the numbers are all debatable, as well as the perks themselves, since they are of varying value to everyone. I tried to base them in the game lore, as I perceive it, as best I could
    Last edited by RattleHead; 30-01-2018 at 23:42. Reason: ugh

  2. #2
    Sir Postalot Pillz's Avatar
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    Ugh is right

  3. #3
    Forum Addict RattleHead's Avatar
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    lol

  4. #4
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    lol for future reference it would be easier to read if you put it in a spreadsheet and posted the pic like you do on the spreadsheets ;)

  5. #5
    Forum Addict RattleHead's Avatar
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    ya i forget that people read this on different res.... i didnt create it in a spreadsheet, so i just threw it in there as best i could... trying to revise a bit now (althought i presume some groans are for more than the formatting ;D)
    Last edited by RattleHead; 30-01-2018 at 23:39.

  6. #6
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    Ha well I can read it now, thanks.

    I'm not massively keen just because it makes things even more complicated and harder to balance

  7. #7
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    so if we were 25 orcs... ur saying we would experience -25% training cost?

  8. #8
    Forum Addict RattleHead's Avatar
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    Yes, but also -12.5% population.

    I know this idea has probably very little merit, just something that popped into my head and I thought I would share.

  9. #9
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    I like the idea, makes kingdom setup even more interesting.

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