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Thread: ~ Beerfest: Age 75 Virtual Kingdom ~

  1. #16
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    Hello, guys.

    I'll continue with some other stuff that's not as reliable, but have used in the past.
    I keep getting caught in social situations at the cigar lounge, which is where I write most of my tripe :)

    And thank you for your input.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  2. #17
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    Tactical

    In RPGs, paper & pencil wasn't all about magic item accumulation, level and hit points. Some of us had casual interest in history and military doctrine. A long while ago a friend of mine gave me a soviet war doctrine manual; it was a military perspective on soviet logistics, strategies and tactics. The most interesting outcome in reading the manual was that it enlightened me on the US war perspective.

    My familiarity with firearms allowed me to draw an understanding of the posture and expectations of both soviet and US doctrine. We're best served in knowing the operational differences in sidearms and rifles. From caliber to action to fit and finish we can begin to understand the support platforms: why this pistol, why this rifle.

    My overall assessment was that the US was built for the initiative and the soviets were built to react. Soviet doctrine was best served by a pattern of durability, survivability and firepower. The US was patterned much like blitzkrieg with focus on communication, accuracy and speed.

    AS APPLIED TO UTOPIA

    Many kingdoms focus on the offensive potential of enemies and less about the defensive potential. One aspect drawn from US doctrine was the flanking sweep in that units would sweep an arc from edge to edge with the intent of narrowing the enemy into pockets that could then be subject to pincer maneuvers. In Utopia we might interpret this as engaging the highest offenses and highest defenses simultaneously rather than pounding down every big offense first.
    This philosophy was apparent in Freeakstyle though they may not have even known it had military lineage.

    The Utopian world has wpa, tpa, offensive and defensive troops. Thus, at this point you might see why we've spent time illustrating the triangle principal. We can start looking at the post regarding the 5:20 kingdom breakdown and regard the sweep in the divisional array. This doesn't mean we don't incorporate aspect of soviet doctrine; we need only look at Freeakstyles winning ways to see both adaptations.

    It's my opinion much of the Utopian culture has stagnated in mechanical traditions rather than actually finding apex utility of a given tactic.

    Nightmare waves are one of those bizarre dictums in Utopia. Many a player will state as fact that NM is a wave spell. I can tell you from personal experience both in using NM and getting hit with NM that this is one of the most misguided myths in game. NM is woefully limited by the masses because they aren't looking at what the spell does.

    In the last war we were in I finally saw it: the opposing side had activity limits, but one of their t/ms struck me with NM anyway. And you know what happened? A few others jumped in at various hours through the night and eventually enough attackers were online and I found myself completely wrecked well below 200 acres.

    I've used NM as a self utility spell for a while, though I've not run a t/m for some time. You might want to open your mind to what we've been talking about: that's a lot. Ok, let's talk about NM and the possibilities.

    What if you're a dark elf heretic rover or camper? What if you cast NM on a perspective attacker ready to march in the chain wave? We don't always have to use NM as prelude to a trad march. We can reduce an enemies offense to reduce taps or prevent them from hitting our big defensive provinces.

    Well..work is about to begin, so I'll see you later.

    Another experiment I'm working on is the Amnesia-Nightmare Recoilless Howitzer. Things like ETs work vs rogues, but when there's a crack in coverage the rogue effect is full blast. My intent for this combo is to mute effects and soften enemy punches.
    Last edited by StratOcastle; 21-02-2018 at 15:34.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  3. #18
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    Spy vs Spy

    I've probably already emphasized the value of thieves. Utopia isn't the only game where the aspect of stealth and sabotage can change the way we approach our strategy. In D&D the strength and durability of fighters is foremost in our minds: we envision slaying dragons through violent confrontation. In Starfleet Battles there are dreadnoughts brissling with an array of weapons and powerful shields. Bushido incorporated an honor system that encouraged fanatical bravery and displays of heroics.

    In each of these games there was also the feature of the rogue. In D&D there was the infamous backstabbing, in Starfleet Battles we had the cloaking device, electronic counter measures and electronic counter counter measures. Then in Bushido there was the ninja who operated with no honor.

    In Utopia we can go further than simplistic Nightstrikes and Greater Arson. One of those aspects is the practical blinding of the enemy. Some tactician based cores may be familiar with the effect, and many rogues, but often I've noted little attention is payed to the inability to gather intel by the hapless kingdoms I've occupied.

    I've been in kingdoms with no less than 7 tacs and been asked to gather intel as a cleric or warrior. This is one of my great pet peeves. The expenditure of theft defense to gather intel for lazy tacs is more self defeating than inactivity.

    Work begins.I'll see you later :)

    Does that seem exaggerated? When you squander resources unnecessarily and ignore 30% of your strategic virtues your nw and acres are poor equivilent to actual value. When this happened in the real world a German army was destroyed at Stalingrad. So this isn't real life, but the incoherence with essential mechanics can result in consistent failure for your kingdom.

    To task is the battle for each aspect of game dominion. With regard to dragons we look at the cost benefits analysis. The dragon, like most options in the game, strengthen or weaken the triangle:

    Again, the triangle is ~

    -------------^
    ----------Troops
    ----< Magic * Theft >

    * What supports or causes decay to these aspects. In war these aspects are relative to your enemy(usually) and out of war relative to the Utopian sphere. For instance, in game a tac has access to Clear Sight and the ability to gather intel with 1 thief resulting in sustain(>). A faery paladin can stack Magic Aura, Magic Shield, Divine Shield, Scientific Insight and Reflect Magic(<).

    A pure unbreakable is rare indeed. What most of us really mean is virtually unbreakable. When one aspect is reliably breakable the other two can be made breakable also. This is not why but how dragons can be detrimental unless funding can be done without catastrophic failure in a particular aspect.

    Theft domination can lead to Assassinate Wizards and zero sum peasant advantage through Kidnapping. It's not that thieving is the most important, it's that it is the most neglected in the majority of Utopian kingdoms. Part of this is thieves are a soldier that has to be paid for because we don't get theft credits. This is exactly how the correlation with dragon funding becomes a detriment. An option is to look at dragon funding from the position of thieving gold, training back lost thieves and the excess goes toward the dragon. This concern is diminished if your kingdom already has the advantage in this aspect.

    The less theft advantage your kingdom has the more you should be attentive to Snatch News. It's the best way to draw a dotted line between enemy positions of strength, where they come from and where they're going. Cross reference with kingdom pages and note nw differences.
    Last edited by StratOcastle; 22-02-2018 at 21:50.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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