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Thread: Science Increase per Hour

  1. #1
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    Science Increase per Hour

    With no modifications how much science do you increment per hour?
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  2. #2
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    I think the flat rate is about 8%, isn't it?

  3. #3
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    I think 7.5% but haven't checked for a few ages so may have mis-remembered.

    You can check on your own province fairly easily. Rev is +30% and then you have your labs effect on the building page and you know any racial bonus. So if you check what you actually generate in 1 hour, then you can reverse out those other factors and get close to the answer (rounding may mean it won't be exact if you just look at 1 hour).

  4. #4
    Forum Addict RattleHead's Avatar
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    They used to say 1.5-2 scientitst per day, so I go with 1.75/24 = 0.0729 / tick

    edit: nvm, 7.5 it
    Last edited by RattleHead; 08-02-2018 at 18:32.

  5. #5
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    Isn't 1.5-2 per day a message from munk?

  6. #6
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    Quote Originally Posted by Chris121 View Post
    I think 7.5% but haven't checked for a few ages so may have mis-remembered.

    You can check on your own province fairly easily. Rev is +30% and then you have your labs effect on the building page and you know any racial bonus. So if you check what you actually generate in 1 hour, then you can reverse out those other factors and get close to the answer (rounding may mean it won't be exact if you just look at 1 hour).
    This value seems correct.
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  7. #7
    Forum Addict RattleHead's Avatar
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    The 1.5-2 is from munk, but its also left over from when generation was 'random' and i believe they tried stated they tried to keep the rate more or less the same... 7.5 would make totaly sense too, i havent tested directly watching the generation, but i feel like the numbers come off multiple of 7.5 eventually, could have been labs or rev tricking me tho certainly

    edit: nevermind i couldnt read my own writing, i do have 7.5 marked over here as well.
    Last edited by RattleHead; 08-02-2018 at 18:32.

  8. #8
    Post Fiend Crystopher's Avatar
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    Yep, can confirm it's 7.5. I recall doing the math somewhere, either in a thread or in a chat group with my KD. I'll link it when I find it.

    Also, the wiki has been updated with this info :)

    http://wiki.utopia-game.com/index.ph...ist_Spawn_Rate

  9. #9
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    anybody know what the MAX sci rate per tick is? would it be worth it to go 30% Labs + Revelation ? or more like 20% labs + Revelation ?

    someone in my kd said the cap is 20% sci/tick.
    Last edited by jngleb; 15-02-2018 at 21:28.

  10. #10
    Forum Addict RattleHead's Avatar
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    max you can get from labs would be +95% according to wiki, although it should take 50% of your acres at 100% BE to do that.

    right, sorry, as below BE is not a factor, forgot this carried over from libraries or whatever.
    Last edited by RattleHead; 16-02-2018 at 01:22.

  11. #11
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    Labs are not affected by BE, and I believe you hit cap around 40% typically.

    So the max you can get per tick is around 19 as a non-human and about 23.7 as a human, with capped Labs and Revelation cast. I have not heard of a hard cap at 20%/tick, but it is always possible.

  12. #12
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    I don't think there's a hard cap other than the one created by maxing everything

    I've forgotten the exact max for labs now - it's a bit less than 40 i think. In any case I wouldn't bother going to max labs as (like any DBE building) the additional effects are very small when you get that high.

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