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Thread: Hipmunks farmout to Emeriti

  1. #61
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    They have 21 dryad heretics and 4 faery fluffer (warrior, war hero and paladin). Our orcs are a mix of warrior and undead, 3 faery fluffers (warrior, tactician, paladin), 3 elf mystics, 3 faery heretics and 4 dwarf heretics.

    And we aren't really competing for anything, just kinda got here by accident

  2. #62
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    Gotcha. Fae pers explains the standoff

    Looks like Dwarves starting to send out, but middle Dryads starting to drift upward...

  3. #63
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    February 23 of YR9 Arnold (7:15) has withdrawn from war. Our people rejoice at our victory!



    ** Kingdom news report **
    For the time from May 22 of YR8 till February 23 of YR9 - 98 hours
    [ http://home-world.org/utopia/formatter/ - Seraphim online formatter ]

    ** Summary **
    Total attacks made: 833 (310,174 acres)
    -- Traditional march: 776 (301,567 acres)
    -- Ambush: 33 (8,117 acres)
    -- Conquest: 2 (490 acres)
    -- Raze: 10 (0 acres)
    -- Failed: 12 (1.4% failure)
    -- Uniques: 207
    Total attacks suffered: 975 (312,447 acres)
    -- Traditional march: 901 (303,936 acres)
    -- Ambush: 26 (8,511 acres)
    -- Raze: 42 (0 acres)
    -- Failed: 6 (0.6% failure)
    -- Uniques: 258

    ** The kingdom of 5:1 **
    Total land exchanged: -2,273 (833/975)
    +119,253 An unknown province (234/0)
    +3,109 Traitorous Swine (31/9)
    +2,978 PUBG (38/16)
    +508 Big Nick (20/17)
    -1,084 The Day of the Doctor (10/4)
    -2,256 Power Ranger (29/25)
    -2,536 Salute My Shorts (26/19)
    -2,793 Bunnehz (30/32)
    -2,947 Acid Raidrops (28/42)
    -3,209 Ironforge (3/7)
    -3,618 Shooting Stars (25/25)
    -5,042 Bunnies (25/43)
    -5,705 Im Sorry Sorry (34/54)
    -5,733 Orgrimmar (27/60)
    -5,995 Nul (29/41)
    -6,281 Kitten Mittens (29/71)
    -6,336 Celestial Avalanche (19/30)
    -6,351 Bayot ug Kalag (22/44)
    -6,594 Ad abolendam (22/22)
    -7,295 Tomb of Horrors (24/66)
    -7,360 Done Trying (26/80)
    -7,484 Zin (25/68)
    -9,072 Return of the noob king (16/19)
    -9,294 Werewabbit (17/54)
    -10,190 Elle The Enchanted (23/89)
    -10,946 The Implication (21/38)


    ** The kingdom of 7:15 **
    Total land exchanged: +2,273 (975/833)
    +54,861 An unknown province (91/0)
    +5,852 Vosloo (31/0)
    +5,576 Palmer (44/3)
    +4,488 Skaaland (42/13)
    +4,053 Strong (22/3)
    +3,881 Diamond (38/12)
    +2,708 Bax (40/16)
    -386 Schwarzenpecker (35/18)
    -615 Jackson (35/27)
    -878 Drake (39/27)
    -937 Thurman (39/33)
    -1,015 The Pit Bull (33/14)
    -1,450 Taylor (38/29)
    -2,462 Sommerfeld (37/48)
    -3,444 Belgardt (33/37)
    -3,663 VINICK (34/29)
    -4,141 Jacques Silver (34/34)
    -4,234 Benedict (39/67)
    -5,037 Zellner (35/40)
    -5,088 Rothstein (39/49)
    -5,222 Savage Landor (34/67)
    -5,980 Stang (34/57)
    -6,589 Hey 2 (35/63)
    -8,191 Saint 2 (30/47)
    -9,648 Tom (32/42)
    -10,166 Lobel (32/58)


    ** Uniques for 5:1 **
    PUBG - 11
    Shooting Stars - 10
    Salute My Shorts - 10
    Im Sorry Sorry - 10
    Done Trying - 9
    Nul - 9
    Kitten Mittens - 9
    Traitorous Swine - 9
    Acid Raidrops - 9
    Ad abolendam - 9
    The Implication - 9
    Power Ranger - 9
    Bunnehz - 9
    Celestial Avalanche - 9
    Bayot ug Kalag - 9
    Zin - 8
    Elle The Enchanted - 8
    Tomb of Horrors - 8
    Orgrimmar - 8
    Bunnies - 8
    Big Nick - 7
    Return of the noob king - 7
    Werewabbit - 6
    The Day of the Doctor - 5
    Ironforge - 2

    ** Uniques for 7:15 **
    Skaaland - 12
    Thurman - 11
    The Pit Bull - 11
    Taylor - 11
    Drake - 11
    Vosloo - 11
    Schwarzenpecker - 11
    Palmer - 11
    Diamond - 11
    Bax - 11
    Stang - 10
    Zellner - 10
    Rothstein - 10
    Hey 2 - 10
    Lobel - 10
    Benedict - 10
    Sommerfeld - 10
    Jackson - 10
    Strong - 10
    Jacques Silver - 10
    Belgardt - 10
    VINICK - 10
    Tom - 9
    Saint 2 - 9
    Savage Landor - 9

    ** Highlights **
    Most land gained in a single tradmarch
    The Implication: 1,095 acres.

    Most land lost in a single tradmarch
    The Day of the Doctor: 1,786 acres.

    Least land gained in a single tradmarch
    PUBG: 62 acres.

    Least land lost in a single tradmarch
    PUBG: 27 acres.

    Most land regained in a single ambush
    Return of the noob king: 490 acres.

    Most land lost in a single ambush
    The Implication: 547 acres.

    Least land regained in a single ambush
    PUBG: 13 acres.

    Least land lost in a single ambush
    Bunnehz: 172 acres.

    Most bounces made by
    An unknown province, Orgrimmar, Shooting Stars: 2 times.

    Most bounces received by
    Zin: 3 times.

    February 23 of YR9 - 7:15 withdrew from war





    Awesome war Emeriti. At one point I thought about calling it quits as we didn't see a way out.

    The war was great and damn bloody!

  4. #64
    Sir Postalot Pillz's Avatar
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    Congrats hipmunks

    Waiting for excuse by proteus

  5. #65
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    And we are waiting for a public apology for the title of this thread :D

  6. #66
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    Yeah Pillz, you need to say you're sorry.

  7. #67
    Sir Postalot Pillz's Avatar
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    I apologize for assuming you'd farmed out, and recognize it's zawk's fault your war open was less than optimal

  8. #68
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    Hipmunks had more faeries. This was over before it started

  9. #69
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    Post-war analysis?

  10. #70
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    Most land lost in a single tradmarch
    The Day of the Doctor: 1,786 acres.

    I would honestly love to see the stats of this attack. Creds earned? Kills? Troops lost?
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  11. #71
    Sir Postalot
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    Quote Originally Posted by Palem View Post
    Hipmunks had more faeries. This was over before it started
    This is pretty much the summary of every war the past 20 ages. Yet they keep giving faery more and more defense. Going from 8 pt elites up to 9 pt elites was silly. The defs of the bocans and DE's are better. No TM should have more than 7 pts of def. Then you'd have some more interesting fights.

    It never makes sense to 1x a Thief mage as an attacker and get 3-4x back by an enemy attacker. You can't kill the TM before you yourself gets killed. Being able to 2x the TM while eating a 4x back is much more balanced.
    Last edited by flogger; 06-04-2018 at 01:11.

  12. #72
    Sir Postalot Pillz's Avatar
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    Quote Originally Posted by flogger View Post
    This is pretty much the summary of every war the past 20 ages. Yet they keep giving faery more and more defense. Going from 8 pt elites up to 9 pt elites was silly. The defs of the bocans and DE's are better. No TM should have more than 7 pts of def. Then you'd have some more interesting fights.

    It never makes sense to 1x a Thief mage as an attacker and get 3-4x back by an enemy attacker. You can't kill the TM before you yourself gets killed. Being able to 2x the TM while eating a 4x back is much more balanced.
    All unit values are over inflated. But in this context, Emeriti's biggest drawback was their lack of a Fae wall.

  13. #73
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    Quote Originally Posted by Pillz View Post
    All unit values are over inflated. But in this context, Emeriti's biggest drawback was their lack of a Fae wall.
    The fact that every war everyone has they try to make a "fae wall" means faeries are overpowered.

  14. #74
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    Tl;dr analysis is great fight with hipmunks, these guys are evil and are good warriors. Take my comments with a grain of salt as this is my opinion only as this age was supposed to be my slack age/age off but I came back for the last few things to help out.

    The setup we have this age is not really a WW setup, that’s pretty obvious. It’s more of a farm in min time and exit setup. As such, it wasn’t really built to force a WW from hipmunks here. While we could break all of their provinces in the beginning it just takes way too long to desert all of them down to no def when you are 1-2xing. In this meta UB(ish) walls win wars. Whether they gain/grow or not depends. If you have enough WWs accumulated through the age, by the time you have a later age war, the WW bonus is massive and it’s very hard to overcome it by outgaining in war. On the other hand, if you haven’t warred much through the age but have many non-attackers, you could lose a lot of land in war inspite getting the WW.

    There were several points in the war where we could have WD up 30k+ acres but stuck around to try and get the win (not really what our setup was made for) but there really wasn’t anything else worthwhile to do given how the age has played out.

    New meta definitely seems to stay smaller and get as many wars wins as you can to build up the counter (pumping is no longer a thing like in the past), that way when you get WW later in age the bonus is massive even if you lose land in war. The other consideration is how much you enjoy warring and if you are willing to war for many days in excess of min time to get WW.

    Grats hipmunks and good war. I’m gonna go back to my semi retirement hole but you guys are evil, keep it up.
    Last edited by Proteus; 06-04-2018 at 03:11.

  15. #75
    Sir Postalot Pillz's Avatar
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    Quote Originally Posted by Proteus View Post
    Tl;dr analysis is great fight with hipmunks, these guys are evil and are good warriors. Take my comments with a grain of salt as this is my opinion only as this age was supposed to be my slack age/age off but I came back for the last few things to help out.

    The setup we have this age is not really a WW setup, thatís pretty obvious. Itís more of a farm in min time and exit setup. As such, it wasnít really built to force a WW from hipmunks here. While we could break all of their provinces in the beginning it just takes way too long to desert all of them down to no def when you are 1-2xing. In this meta UB(ish) walls win wars. Whether they gain/grow or not depends. If you have enough WWs accumulated through the age, by the time you have a later age war, the WW bonus is massive and itís very hard to overcome it by outgaining in war. On the other hand, if you havenít warred much through the age but have many non-attackers, you could lose a lot of land in war inspite getting the WW.

    There were several points in the war where we could have WD up 30k+ acres but stuck around to try and get the win (not really what our setup was made for) but there really wasnít anything else worthwhile to do given how the age has played out.

    New meta definitely seems to stay smaller and get as many wars wins as you can to build up the counter (pumping is no longer a thing like in the past), that way when you get WW later in age the bonus is massive even if you lose land in war. The other consideration is how much you enjoy warring and if you are willing to war for many days in excess of min time to get WW.

    Grats hipmunks and good war. Iím gonna go back to my semi retirement hole but you guys are evil, keep it up.
    What you're saying is that, ideally you want to rack up war wins, and your KD picked a setup designed to lose wars. I'm sure we're all curious why

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