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Thread: Hipmunks farmout to Emeriti

  1. #1
    Sir Postalot Pillz's Avatar
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    Hipmunks farmout to Emeriti

    Discuss

  2. #2
    Sir Postalot Pillz's Avatar
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    ** Kingdom news report **
    For the time from April 1 of YR8 till May 24 of YR8 - 48 hours
    [ http://home-world.org/utopia/formatter/ - Seraphim online formatter ]

    ** Summary **
    Total attacks made: 51 (19,716 acres)
    -- Traditional march: 39 (18,602 acres)
    -- Ambush: 4 (1,114 acres)
    -- Plunder: 7
    -- Failed: 1 (2% failure)
    -- Uniques: 10
    Total attacks suffered: 77 (35,224 acres)
    -- Traditional march: 76 (35,224 acres)
    -- Failed: 1 (1.3% failure)
    -- Uniques: 22

    ** The kingdom of 5:1 **
    Total land exchanged: -15,508 (51/77)
    +15,849 An unknown province (34/0)
    +836 Salute My Shorts (1/0)
    +356 Shooting Stars (1/0)
    +283 Acid Raidrops (1/0)
    +14 PUBG (4/1)
    - Traitorous Swine (4/0)
    -272 Power Ranger (1/1)
    -291 Ad abolendam (1/1)
    -381 Bunnehz (1/1)
    -622 Celestial Avalanche (0/1)
    -649 Nul (1/2)
    -1,114 The Implication (0/1)
    -1,294 Bunnies (0/3)
    -1,493 Return of the noob king (0/1)
    -1,518 Orgrimmar (0/3)
    -1,555 Im Sorry Sorry (2/3)
    -1,633 Werewabbit (0/3)
    -1,652 Big Nick (0/3)
    -1,724 Done Trying (0/3)
    -1,786 The Day of the Doctor (0/1)
    -1,792 Bayot ug Kalag (0/4)
    -1,915 Tomb of Horrors (0/3)
    -2,139 Zin (0/4)
    -2,325 Ironforge (0/2)
    -2,626 Elle The Enchanted (0/7)
    -6,065 Kitten Mittens (0/29)


    ** The kingdom of 1:6 **
    Total land exchanged: -50 (0/3)
    - United Nations (0/1)
    -50 The Dead Rising (0/2)


    ** The kingdom of 3:11 **
    Total land exchanged: NO CHANGE (0/2)
    - Ash (0/2)


    ** The kingdom of 2:4 **
    Total land exchanged: NO CHANGE (0/1)
    - Mabon (0/1)


    ** The kingdom of 5:4 **
    Total land exchanged: NO CHANGE (0/2)
    - Crown Royal (0/2)


    ** The kingdom of 7:15 **

    Total land exchanged: +15,558 (77/43)
    +16,795 An unknown province (21/0)
    +1,507 Belgardt (3/0)
    +1,441 Bax (4/0)
    +1,370 Zellner (3/0)
    +1,279 Jacques Silver (4/2)
    +1,257 Thurman (3/0)
    +1,250 Sommerfeld (3/0)
    +1,230 Hey 2 (3/0)
    +1,066 Taylor (3/0)
    +831 Strong (3/0)
    +695 Vosloo (2/0)
    +542 Skaaland (3/0)
    +458 Saint 2 (2/0)
    +404 Diamond (1/0)
    +368 Savage Landor (2/1)
    +281 Drake (3/0)
    +270 The Pit Bull (1/0)
    +186 Schwarzenpecker (1/0)
    -757 VINICK (0/1)
    -1,093 Tom (2/2)
    -1,602 Stang (2/3)
    -2,424 Lobel (2/6)
    -4,770 Rothstein (3/17)
    -5,026 Benedict (3/11)


    ** Uniques for 5:1 **
    PUBG - 2
    Ad abolendam - 1
    Bunnehz - 1
    Nul - 1
    Power Ranger - 1
    Traitorous Swine - 1
    Shooting Stars - 1
    Acid Raidrops - 1
    Salute My Shorts - 1

    ** Uniques for 7:15 **
    The Pit Bull - 1
    Drake - 1
    Savage Landor - 1
    Diamond - 1
    Schwarzenpecker - 1
    Tom - 1
    Benedict - 1
    Rothstein - 1
    Lobel - 1
    Stang - 1
    Saint 2 - 1
    Skaaland - 1
    Thurman - 1
    Jacques Silver - 1
    Zellner - 1
    Bax - 1
    Sommerfeld - 1
    Hey 2 - 1
    Vosloo - 1
    Strong - 1
    Taylor - 1
    Belgardt - 1

    ** Highlights **
    Total aid packets sent
    212 packets

    Most aid packets sent by
    Power Ranger: 27 packets.

    Most aid packets received by
    Power Ranger: 45 packets.

    Most land gained in a single tradmarch
    Salute My Shorts: 836 acres.

    Most land lost in a single tradmarch
    The Day of the Doctor: 1,786 acres.

    Least land gained in a single tradmarch
    PUBG: 50 acres.

    Least land lost in a single tradmarch
    PUBG: 36 acres.

    Most land regained in a single ambush
    Im Sorry Sorry: 330 acres.

    Least land regained in a single ambush
    An unknown province: 237 acres.

    Most bounces made by
    An unknown province: 1 times.

    Most bounces received by
    Kitten Mittens: 1 times.

    May 22 of YR8 - War declared on 7:15

  3. #3
    Strategy Moderator
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    Evil Hipmunks (-4,043,001nw). Arnold (-5,203,567nw)

    Looks like Emeriti max gained opening wave and did minimal damage while Hipmunks is chaining better.

  4. #4
    Post Demon
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    Numbers can be decieving if taken when one team had everyone online and the other did not bring them online yet. The war has only been a few hours and Hipmunks got 6/6 vs mainly 25 man kingdoms, so they are unlikely to just rool over. They might even catch up in attack time since it is Orcs vs Dryads and some of those Dryads likely hit before war was in effect.

    I also want to point out attacking Dryads and getting attacked by them causes less loses, so Hipmunks got a structural advantage right there.

  5. #5
    Postaholic
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    It was a proposed war, both sides had 25 on. We had button but our orcs got "oops" locked which threw the hit plan straight into the garbage.
    The proposed war function needs to be removed until oops is fixed, because the game is not functional with that in the game in its current state.

  6. #6
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    Quote Originally Posted by Swagger View Post
    It was a proposed war, both sides had 25 on. We had button but our orcs got "oops" locked which threw the hit plan straight into the garbage.
    The proposed war function needs to be removed until oops is fixed, because the game is not functional with that in the game in its current state.
    AFAIK there is no fix for "oops" other than "don't spam each other" as the Devs have mentioned to us on many occasions when we brought it up. We had the same issue on our end as well, its rather terrible. "Not spamming" is not a solution as there are many situations when you have to do it to avoid what the other kd is trying to do to you (e.g. steal your horses before you can attack, steal gc before you can fund dragon, hit you all home before you can attack, get bunch of hits in before other kd can "surrender")...so there is a need for spamming commands. The server has be equipped to handle them.

  7. #7
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    Well are you guys using third party apps or bots to spam? Or do you manually push the button on multiple devices and browsers?

  8. #8
    Forum Addict RattleHead's Avatar
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    My KD gets oops lock all the time and no one in my KD uses any kind of bot or app to push a button on our behalf, i highly doubt these guys are either. we use obstinance, and mash away until the other KDs will is broken, and they relent their own mashing, thus allowing our mashing to mash them.

    this is the true war in utopia today. who can out-mash the other? GO

  9. #9
    Sir Postalot Pillz's Avatar
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    Emeriti benefits from Oops two wars in a row? Say it ain't so.... I guess the game itself is desperate to see them stop stumbling and failing over themselves.

  10. #10
    Post Fiend Elixir's Avatar
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    ** Summary **
    Total attacks made: 56 (21,008 acres)
    -- Traditional march: 41 (19,685 acres)
    -- Ambush: 8 (1,176 acres)
    -- Conquest: 1 (147 acres)
    -- Raze: 1 (0 acres)
    -- Plunder: 4
    -- Failed: 1 (1.8% failure)
    -- Uniques: 15
    Total attacks suffered: 130 (55,494 acres)
    -- Traditional march: 129 (55,494 acres)
    -- Failed: 1 (0.8% failure)
    -- Uniques: 35

    ** The kingdom of 5:1 **
    Total land exchanged: -34,486 (56/130)
    +16,359 An unknown province (35/0)
    +356 Shooting Stars (1/0)
    +283 Acid Raidrops (1/0)
    +232 Salute My Shorts (2/1)
    - Traitorous Swine (3/0)
    -64 PUBG (6/4)
    -321 Celestial Avalanche (1/1)
    -1,017 Ad abolendam (1/2)
    -1,071 Bunnehz (1/2)
    -1,182 Power Ranger (1/3)
    -1,294 Bunnies (0/3)
    -1,518 Orgrimmar (0/3)
    -1,652 Big Nick (0/3)
    -1,802 Werewabbit (0/4)
    -1,831 Nul (1/4)
    -1,915 Tomb of Horrors (0/3)
    -2,139 Zin (0/4)
    -2,325 Ironforge (0/2)
    -2,442 The Implication (1/3)
    -3,827 Im Sorry Sorry (2/8)
    -3,912 Done Trying (0/12)
    -4,043 The Day of the Doctor (0/3)
    -4,292 Elle The Enchanted (0/14)
    -4,408 Return of the noob king (0/4)
    -4,545 Bayot ug Kalag (0/17)
    -6,116 Kitten Mittens (0/30)


    ** The kingdom of 1:6 **
    Total land exchanged: NO CHANGE (0/1)
    - United Nations (0/1)


    ** The kingdom of 2:4 **
    Total land exchanged: NO CHANGE (0/1)
    - Mabon (0/1)


    ** The kingdom of 5:4 **
    Total land exchanged: NO CHANGE (0/2)
    - Crown Royal (0/2)


    ** The kingdom of 7:15 **
    Total land exchanged: +34,486 (130/52)
    +27,109 An unknown province (35/0)
    +2,530 Sommerfeld (7/0)
    +2,489 Thurman (6/0)
    +2,075 Jacques Silver (7/2)
    +1,957 Bax (6/0)
    +1,922 Belgardt (6/0)
    +1,527 Diamond (5/0)
    +1,370 Zellner (3/0)
    +1,230 Hey 2 (3/0)
    +1,066 Taylor (3/0)
    +870 Schwarzenpecker (4/0)
    +843 Jackson (4/0)
    +831 Strong (3/0)
    +695 Vosloo (2/0)
    +613 Palmer (4/3)
    +542 Skaaland (3/0)
    +458 Saint 2 (2/0)
    +432 Drake (4/1)
    +270 The Pit Bull (1/0)
    -105 VINICK (2/1)
    -142 Savage Landor (2/2)
    -1,093 Tom (2/2)
    -1,264 Stang (4/3)
    -2,424 Lobel (2/6)
    -4,545 Benedict (7/15)
    -4,770 Rothstein (3/17)
    Last edited by Elixir; 02-04-2018 at 01:07.

  11. #11
    Post Fiend
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    Pretty sure oops hit us just as hard as Hipmunks. I lost all of my horses before I could get a cb.
    Allah speaks through me.

  12. #12
    Sir Postalot
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    Emeriti coulda done that the 3 wars they lost if they just made enough elites to break TMs. Weird that it took 6 wars to figure that out. 25 hitters is my dream setup.

  13. #13
    Post Fiend
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    Quote Originally Posted by Coldhearted View Post
    Well are you guys using third party apps or bots to spam? Or do you manually push the button on multiple devices and browsers?
    This guy continually mining for salt.

  14. #14
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    Game is so broken. Need to fix it is or game will die faster than you can say: Binar is good at this game

  15. #15
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    Quote Originally Posted by Tox View Post
    Pretty sure oops hit us just as hard as Hipmunks. I lost all of my horses before I could get a cb.
    I'm sure it did, the main difference is you guys had a very wide net for attacks, so you didn't have to wait in a queue. We had planned semi chains to lock your high off in. Because we had a "queue" when attacker A got locked, everyone else had to wait. There's a reason you guys were able to hit before us despite us having the button.

    After you guys were able to send out everything went to ****.

    We've never had issues near this bad and have had probably ten proposed wars in the last few ages. The issue definitely seems to be getting worse. This is now a strategy game where you're punished for having a strategy that's too involved.

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