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Thread: When and how to use War Spoils?

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    When and how to use War Spoils?

    Basically topic. I've seen some talk on the forums about how War Spoils is good or even OP, but my monarch has always told us that it's bad and we should almost never use it because if the land comes in immediately, it can just be taken again and when your army comes home, they won't be bringing land with them and you risk being overpopulated. Can anyone enlighten me on when and how I'm supposed to use this spell?

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    when you're unbrekable and/or there is zero risk of being chained while u have 0 incoming acres.

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    Outside of War it can be more useful as well, if you are growing, and you can make 'safe' hits that won't bring a retal it can let you get pop space/economy going 12-16h earlier than another attacker who grows without War Spoils.

    Using it during War or in a Hostile wave that could lead to War is basically a death sentence, with the exception of what Persain noted above.

    The only times you are at low risk of being chained with 0 incoming acres are;

    -when you are unbreakable
    -when your prov is so pathetic no one will care to chain you
    -when your army can return before all of the enemy's, and hit out again, leaving land on your army this time, before anyone has a chance to hit you while you have 0 incoming
    -when you are OOW and target KD will not receive 'the button'

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    Outside war is very good, use gb protection to your advantage.

    For instance if you made an anon attack and risk getting attacked on your new acreage make another hit with warspoils right when your military get back and you now have even more acres, true you'll likely get hit, but then you will accumulate gb protection on a number of acres much higher than what you originally had.

    Use anon when gb protection is high and you are not a good target and can't be ambushed, you can even add hours for better gains, then use warspoils when gb protection gets lowered from your first army returning and see how gb protection works in your favor.

    Of course this way of playing does require to use a lot of hospitals since especially in the beginning of an age you are of the same acres than most others, and a lot of bad players will hit regardless of gb protection, using gs might and ight not be worth it since gb protection gets lowered that way, so it is working counter productive to reducing hits on you.

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    Yep, War spoils is useful for

    1) Attacking when you're unbreakable already
    2) When you can beat everyone back (i.e. all enemy attackers attack out on a single wave, you attack out next tick as an Avian or tact or high rax to get land in and army back out before they all return home
    3) Attacking in peace time, especially against an enemy that could ambush you but not trad you back.

    and most importantly

    4) Trolling teammates as a Faery.

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    I think its also useful in war if you are chained and hurting and you have to max gain.

    You use warspoils on one attack to get you some wiggle room to help slow the bleeding then with the rest of your army you do normal attacks without ws.

    Last age as avian/wh and being deep chained i would use ws on my 1st attk then with my last 3 gens i would hit 3 targets w/o it. It kept me fighting all war.

    If i was really in bad shape,(being pk'd) i would use ws on 1 or 2 hits and have my last 2 gens to hit w/o and have those armies come home at diffrent times like maybe 1 to 3 hrs diff
    Last edited by Horus85; 11-04-2018 at 18:17.

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    Quote Originally Posted by Horus85 View Post
    I think its also useful in war if you are chained and hurting and you have to max gain.

    You use warspoils on one attack to get you some wiggle room to help slow the bleeding then with the rest of your army you do normal attacks without ws.

    Last age as avian/wh and being deep chained i would use ws on my 1st attk then with my last 3 gens i would hit 3 targets w/o it. It kept me fighting all war.

    If i was really in bad shape,(being pk'd) i would use ws on 1 or 2 hits and have my last 2 gens to hit w/o and have those armies come home at diffrent times like maybe 1 to 3 hrs diff
    Isn't warspoils duration spell? How do you get it to apply to only 1 attack (unless you already have armies coming several hours apart, though even then its hard to control duration, and that makes it even more situational, i.e. in a situation where having acres now vs. 2 hours from now would make a significant difference).

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    Quote Originally Posted by changeling View Post
    Isn't warspoils duration spell? How do you get it to apply to only 1 attack (unless you already have armies coming several hours apart, though even then its hard to control duration, and that makes it even more situational, i.e. in a situation where having acres now vs. 2 hours from now would make a significant difference).
    Quote Originally Posted by changeling View Post
    Isn't warspoils duration spell? How do you get it to apply to only 1 attack (unless you already have armies coming several hours apart, though even then its hard to control duration, and that makes it even more situational, i.e. in a situation where having acres now vs. 2 hours from now would make a significant difference).
    Yea, Ws is a duration spell, but you can cast after your other hits or like you said, when the rest of your army is out. You could also cast it a tick or 2 before your first army returns.
    In war you should have great time management and attention of your military return times and cast accordingly.

    Ws for the most part only lasts me 2-3 ticks. Because when I use it, ive already been deep chained and i dont have a high % of guilds, I need some land to slow the overpop and the desertions.
    Plus if its the first wave of being chained i still have a high enough offense and nw, so my hit will normally give me a good amount of land.

    I use +attk times when chained to speard my incoming land out so 1) its harder for the enemy kd to try and catch my army right when it gets home
    (2)adding time to also catch another provs army when it returns and
    (3) because ive found (at least with me) that once im deep chained the hits never stop. So havimg land coming in every few ticks does make a difference for me.

    I should state that I play avain so it might not work aswell as it has for me, with another race.

    You are completely right about it being situational. Like i said i play avian mostly so when i was avian wh with the godspeed ritual up during war i was able to add +2hr and have my armies home in just over 8 ticks so it wasnt really hurting me to do so.

    Using ws in war did help me alot whenni was a chain, will it help everyone? probably not. But war spoils is a situational spell to began with.
    Last edited by Horus85; 11-04-2018 at 21:47.

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    Quote Originally Posted by Horus85 View Post
    Yea, Ws is a duration spell, but you can cast after your other hits or like you said, when the rest of your army is out. You could also cast it a tick or 2 before your first army returns.
    In war you should have great time management and attention of your military return times and cast accordingly.

    Ws for the most part only lasts me 2-3 ticks. Because when I use it, ive already been deep chained and i dont have a high % of guilds, I need some land to slow the overpop and the desertions.
    Plus if its the first wave of being chained i still have a high enough offense and nw, so my hit will normally give me a good amount of land.

    I use +attk times when chained to speard my incoming land out so 1) its harder for the enemy kd to try and catch my army right when it gets home
    (2)adding time to also catch another provs army when it returns and
    (3) because ive found (at least with me) that once im deep chained the hits never stop. So havimg land coming in every few ticks does make a difference for me.

    I should state that I play avain so it might not work aswell as it has for me, with another race.

    You are completely right about it being situational. Like i said i play avian mostly so when i was avian wh with the godspeed ritual up during war i was able to add +2hr and have my armies home in just over 8 ticks so it wasnt really hurting me to do so.

    Using ws in war did help me alot whenni was a chain, will it help everyone? probably not. But war spoils is a situational spell to began with.
    Quote Originally Posted by Horus85 View Post
    Yea, Ws is a duration spell, but you can cast after your other hits or like you said, when the rest of your army is out. You could also cast it a tick or 2 before your first army returns.
    In war you should have great time management and attention of your military return times and cast accordingly.

    Ws for the most part only lasts me 2-3 ticks. Because when I use it, ive already been deep chained and i dont have a high % of guilds, I need some land to slow the overpop and the desertions.
    Plus if its the first wave of being chained i still have a high enough offense and nw, so my hit will normally give me a good amount of land.

    I use +attk times when chained to speard my incoming land out so 1) its harder for the enemy kd to try and catch my army right when it gets home
    (2)adding time to also catch another provs army when it returns and
    (3) because ive found (at least with me) that once im deep chained the hits never stop. So havimg land coming in every few ticks does make a difference for me.

    I should state that I play avain so it might not work aswell as it has for me, with another race.

    You are completely right about it being situational. Like i said i play avian mostly so when i was avian wh with the godspeed ritual up during war i was able to add +2hr and have my armies home in just over 8 ticks so it wasnt really hurting me to do so.

    Using ws in war did help me alot whenni was a chain, will it help everyone? probably not. But war spoils is a situational spell to began with.

    What kind of kd do u play in? And what do you define as a deep chain?

    WS is a situational spell, but you got the situation wrong IMHO.

    1. When you're deep chained, you are already overpop so you need to release to send your armies out. WS will not save those troops.
    2. Splitting your gens is situational, but you then lose effectiveness because your sendable offense is split up. How do you resync those armies if you need to make a big hit? Does that mean you need to make a hit ever 3-4 hrs since you're adding hours to every general?
    3. Casting WS a few ticks before your first hit and letting it wear off before making your other hits. How effective do you think this is? If it doesnt wear off in time does that mean you make 2 hits with WS? Or you keep your armies home to let it wear off...and then getting sniped as well?

    TBH, I love it when kds we war use WS in war.

  10. #10
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    Quote Originally Posted by clairec View Post
    Basically topic. I've seen some talk on the forums about how War Spoils is good or even OP, but my monarch has always told us that it's bad and we should almost never use it because if the land comes in immediately, it can just be taken again and when your army comes home, they won't be bringing land with them and you risk being overpopulated. Can anyone enlighten me on when and how I'm supposed to use this spell?
    Listen to your monarch.

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