Is there a discussion thread on this somewhere? See OP at http://forums.utopia-game.com/showth...81-OOPS-Hotfix

We have implemented a new hotfix that we expect will prevent the major issues that have arisen during bursts of extreme activity (OOPS).

How it works: Once a set number of OOPS have occurred during a conflict, this new code will activate for a total of 10 minutes. During this time the Kingdom will be limited to 1 aggressive action every 5 seconds thereafter. Upon expiration of the 10 minutes, if another 30 OOPS occur, the same will go into effect.

What you will see: There will be a message that appears on your loaded Utopia page that tells you that you must wait a few seconds before attempting another aggressive action.

What this will do: By allowing a cooldown between database requests this should ensure that actions being performed will go through without major OOPS'ing and deadlocking everyone out of everything. Based on recent events this has lasted for up to 40 minutes with everyone involved being upset about not being allowed to perform the actions they wanted. This new method should allow for all provinces to use ALL stealth and mana within the 10 minute cooldown period while they are limited to 1 operation per 5 seconds.
This seems like a problematic fix. It says "the Kingdom will be limited to 1 aggressive action every 5 seconds." This means that when a kingdom is trying to dump stealth and mana into a target, *that kingdom* will be limited to 1 op every 5 seconds. Let's say it's just 12 provinces nightstriking from 80% stealth. That's 420 ops, which would take 35 *minutes* to complete if the deadlock protocol remains in place. Add in nightmares, MVs, fireballs, whatever, and the problem compounds.

At absolute minimum, the metering should reply to both kingdoms, at least when war status is active (otherwise I could see abusing this by forcing metering on an innocent bystander kingdom).

Better: meter actions by province and reduce the 5 second cooldown. So, say, once deadlock is triggered, each province in the "offending" kingdom (and the enemy kingdom if at war) can perform hostile actions only once every 3 seconds.