Will WH elite conversion be stacked w DE elite conversion?
Like they are not now?
Last I known if nothing has changed is that attacking upward does not suffer as much penalties than hitting downward the positive gain area is in around the area above our NW before it goes downward.
The increase in T/M NW means our Spells and Ops are **** in duration usually towards the min amount the spell can do. Single man blanket is nice to do when no one else is online but ****ty in efficiency.
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From the world of Thardferr, herald of the Eldar Elven Kingdoms
Elven Roles sense Age 63: Sage, Mystic, Rogue, Tactician, Cleric, Merchant, Heretic, War Hero, Warrior, Paladin, Undead, Artisan, Raider
I agree a good compromise in removing war attack time reduction is by making base attack time to 14.
It would still make dryads difficult to play for ultra active players...but for the casual players in KDs that dont allow rogue T/M...it would be ideal setup for them to have 12-14hr attack time in war with say 15% rax and/or being a tactition
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I wonder if the revised changes are the final ones, was able to create my province already
Orc Prisoners - No attack value. 0,0
Bonuses:
+15% Battle Gains
-100% Draft Cost
+15% Enemy casualties when attacking
Penalties:
+10% Own casualties when attacking
-15% Thievery Operation Success (TPA)
Military:
Off/Def Cost NW
Soldiers (1, 1)
Goblins (6, 0)
Trolls (0, 6)
Ogres (9, 2) 950gc 9.0
Mercenaries (5, 0)
Prisoners (0, 0)
War Horses (1, 0)
Thieves 500gc
Spell Book:
Reflect Magic
Monsters
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Not the biggest fan of war horses being 1 point. Makes the Avian a little OP. unless that was oversight bringing the code over from genesis?
Last edited by gerod1; 20-04-2018 at 18:09.
lol @ Orc prisoners. Don't they eat them?
So yeah, horse change makes Dryad still viable
Dwarf still very weak. need 8/4 elites (as there are enough 7/5 lol)
Sage weak
Avian with the credit buff and -1 horses is OP, way OP.
Otherwise:
Elf Pally tank
DE Pally spank
Elf pally/tac/UD attacker
Dryad warrior can threaten T/Ms
Faeries gain MF giving fellow DEs extra punch
Human Sage is always an option
Orc is Orc
Halfer rogue is T/M killer
With the relative gain in offense T/M race Hybrids will rule if Avian fixed.
15 DE/UD with Faery Pally/tac support and Dryad warrior/halfer rogue/Elf mystic anti-T/M squad would destroy anything, even Avians.
Last edited by RedPanda; 20-04-2018 at 21:35.
A outerworld vagabond Elf traveling this world.
From the world of Thardferr, herald of the Eldar Elven Kingdoms
Elven Roles sense Age 63: Sage, Mystic, Rogue, Tactician, Cleric, Merchant, Heretic, War Hero, Warrior, Paladin, Undead, Artisan, Raider
Am I blind, or is QF gone? Is it seriously now avian, tact, or quit for attackers? I do not like any of those 3 choices.
it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)
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Monsters
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#MONSTERS
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Identities and what could shape them better:
Dryad: Tank Buster. Decent as is, possibly 1 more offense somewhere.
Orc: Primary Attacker. Already in good shape.
Avian: Blitzkrieg. Maybe replace fanat with BL?
Faery: Support. -25% op damage and -1 self-spell mana cost
Elf: Defensive Mage. Maybe tune down very slightly, but pretty good as is
DE: Offensive Mage. Replace conversions with X% of prisoners count as wizards, maybe put elite back to 5/7
Halfling: Defensive Thief. Seems pretty good right now.
Bocan: Offensive Thief. +1 ospec and/or BL
Dwarf: Adaptability/Versatility. 7/5 elite perhaps.
Human: ???. ??? What exactly is human's identity?
Warrior: Offensive powerhouse. Maybe bump OME back up to 15% now that BL is gone? Or remove science bonus and replace fanat with BL?
Tactician: Tactical advantages. War spoils here?
Undead: Unkillable. replace -losses with something like X% of all troops that die (enemy and ally) are converted to elites
Paladin: Support. Maybe picks up PF in exchange for a nerf to its -losses
Mystic: Mage. Good as is
Rogue: Thief. Good as is
Heretic: Ultimate raw T/M. I think leaving the +op damage on it is fine since it gives up the unique bonuses of mystic/rogue
Sage: Versatility via Science. Scientists learn at twice the normal rate (allows maxing faster and swapping requires 2 days instead of 3)
WH: Honor + elites: Maybe gain bonus honor on trads? They need some way to get and keep more honor to make use of the honor bonus. And instead of converting specs, how about X% of prisoners and mercenaries are converted to elites on successful trads? Makes more interesting use of those game features and could be a strong bonus that seems in-line with WH's existing elite focus.
I do think UD needs some kind of reduction to food consumption. It fits the perso and with the inconsistent and unpredictable 'casting' of The Plague I think they could benefit from reducing food consumption.
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