Nerfing offense while boosting defense and increasing attack times looks like a horrible idea to me. This way we'll get wars like we had the age with the 8/9 dwarf elite...
This age we ran a high turtle strategy with Starcraft which worked out pretty well. Next age it would even be more easy to grow a wall of unbreakable provinces because attacking got nerfed so ridicullesly hard. With these changes I might as well run Elfs/fearies/halfling combo with rogues/heretics and mystics and skip out on attackers all the way. Just max out magic and defense and LL yourn way to victory....
My suggestions:
* Remove the change to attack times in war.
* Either nerf offense or boost defense. Not both at the same time.