Originally Posted by
StratOcastle
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The Virtual Kingdom is about pageantry and strategy. The pageantry comes from the ideal: a kingdom based in the most inclusive spread of race, personality and culture. This age the balance on 10 races is 3,3,3,3,3,2,2,2,2,2 and 9 personalities 3,3,3,3,3,3,3,2,2 to equal 25 provinces. Additionally, TVK was intended to demonstrate a way to bring fragmented kingdoms together, and I mean that in a sustaining cultural way. The division setup was designed so teammates can work together without being forced into the mold of a new kingdom. The premise is based in the longevity of earthly cities that include Burroughs like Chinatown and Little Italy. An eventual blend of cultures may take place, but we let these things happen in their own time.
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