I was thinking that adding an adviser feature could really add one more level of complexity to the game to greatly enhance the level of strategy while not having an overwhelming amount of options. It will allow players to go “all in” on a strategy, mitigate their weaknesses, or to switch back and forth between these. I think an addition like this will really be enjoyed by Utopia’s player base.

I envision a drop down menu on the throne page (or similar) where players can pick which adviser they would like to use. Each adviser will have different benefits that will kick in a set amount of time after they are chosen (maybe 3 ticks? Or maybe 10 if we don’t want players to feel compelled to switch a lot). Below is a rough list of my ideas for advisers and their benefits. I think it could really open the door to a lot of fun strategies! Let me know what you all think : )

  • Financial adviser
    +10% income
    Generates 1 gc per acre per day.
  • Exploration adviser
    -10% exploration cost (men and gold)
    -10% building cost
  • Domestic adviser
    Every 2 acres increases max population by 1
    Every acre produces 1 bushel of food
  • Military training adviser
    5% reduced military training costs (thieves included)
    10% reduced training time
  • Mystic adviser
    +5% WPA
    -10% rune costs
  • Stealth adviser
    +5% TPA
    -10% thief losses
  • Border adviser
    +10% chance of catching enemy thieves
    +20% reduction in damage from enemy spells
  • Offensive Military adviser
    +10 Offensive military efficiency
    +10% enemy military losses on attack
  • Defensive Military adviser
    -20% military losses on defense
    Increased gang bang protection
  • Swift Military adviser
    10% reduced attack duration
  • Science adviser
    +15% increase in new scientists
    Protect 15% of science from enemies