Spearhead Limitations of TVK
While I'll adress the limits within TVK, remind yourself to apply the same critical view when assessing your kingdom and potential enemies.
We already mentioned the focal limits of Chastity when elves have both the only race and personality with the spell. This isn't so bad since elves offer the greatest success rate insofar as casting. These types of setups require an attention to the cascade effect of follow up spell casters in that there will be a notable drop off in cast reliability. Elf mystics don't really have the ability to drop enemy tpa/wpa resistances, so we're putting more pressure on the sabotage aspects of the kingdom.
As you can imagine, to actually dig into enemies to get them reliably breakable we need healthy rogues. The best way to ensure healthy rogues is through faery self spells and interference tactics by the core to clear out enemy preemptive tactics. We will probably want the heretics to do some work prelude to rogue sabotage, but it depends on the environment.
The dryads may have the greatest breaking potential in the kingdom, but the enemy knows this. Besides dryads garnering attention we've not only invested in speed by designating them tac, but we also have the lions share of zero loss intel gathering. In the event of hard chaining, the dryad tacs intel gathering feature may be rendered inoperable.
Just so we're on the same page, we don't want to squander tpa. To defend this aspect we stretch the interference or assualt capability of the kingdom a bit thin. But this is why, in many cases, spearhead characteristic include a brittleness.
In the kingdoms I mentioned earlier, purpose built for war/whoring, you see they multilayer certain features like lots of elves or lots of avian.
This is an excercise in understanding what you are actually capable of and how we should first consider what we have in our wheelhouse. TVK trying to be something it isn't can lead to a sudden crash that maybe a few didn't see coming. If we are paying attention then we know our rogues, heretics, sages and paladins are the guts of the system. We don't regard breaking a hard target as defeating them, we are processing a series of disarmament tactics.