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Thread: HatWalk ~ The Virtual Kingdom, Age 76 ~

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  1. #1
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    Central HQ Power Soak

    The Central division is devised as a multipurpose entity. The spearhead aspects include the engagement of dedicated elf and halfling builds. The faery ability to cast self spells can help aid adjoining divisions and the avian tac can augment ailing attack objectives and intel gaps. The bocan can reinstitute Nightmare effects ergo to the seamless function of the human warrior. The bocan can also reinforce Arson integral to the function of the faery rogue. The faery rogue can increase the faery mystic and bocan heretics cast reliability through assassinating wizards.

    A Word on Offensive Duration Spells

    Duration spells have their strengths and the Central division has a sizable array. While this might seem like the division that exerts that strength, my philosophy on duration spells is to spread them throughout the day. Too many kingdoms get lulled into believing the duration is "the duration" without the simple insight that many enemy provinces will ask for friendly Mystic Vortex to rid them of the effects. For example: one of our mystics casting an array of duration spells can be wiped out more efficiently by the enemy in one cast of Mystic Vortex. My philosophy is to badger the opponent with a nominal accumulation of duration effects through the ellipse and recast as each spell fades from different casters.

    Since part of the strategy here is to reduce resistance through Assassinating Wizards we must also expect reduced wpa to make it easier for friendly Mystic Vortex. The emphasis here is to keep duration spells in rotation with the intent of forcing the enemy to use more mana and runes to cast Mystic Vortex if they so choose.

    The same philosophy includes the two spells that have a duration effect that can't be wiped out by Mystic Vortex: Amnesia and Nightmare. Unlike kingdoms that wave in 2 dynamic waves per day, The Virtual Kingdom elliptical wave is a constant pressure strategy like a constrictor or octopus with tendrils grabbing enemy limbs ad nauseam.

    Through Blizzard, Explosions, Meteor Showers, Chastity, Greed, Magic Ward, Barrier of Integrity and Gluttony we can help walk down opponents. Amnesia, Nightmare and sabotage Riots are effects that can't be eliminated through MV. Magic Ward can make Plague more difficult to heal(another reason to have the paladin and undead duo). Nightmare reduces thieves opening up opponents to deeper sabotage. Amnesia reduces science effect which can improve percentages across all offensive fields. Fools Gold is also an underused spell that can force exhaustion on opponents pressed to pay for dragons or wages.

    These are options. Part of the division system is in how it's ergonomic to micro and adaptation on the fly. We aren't forgetting the utility of Fireball. Simply, the highest efficiency in spells, sabotage and attacks are in their first few applications. Instead of going deep with a particular spell we can attack an opponent from the military fundamental of constant flanking until a spearhead is devised. The endeavor is to reduce the opponent in totality rather than zap one strength while ignoring the rest.

    For students of the sweet science, boxing, we observe the Mayweather vs McGregor bout. When we refer to walking down an opponent we do it through using our skills and ability to adapt to conserve energy, use our endurance efficiently and our killer instinct in patient yet frighteningly rapid execution.
    Last edited by StratOcastle; 17-05-2018 at 01:02.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  2. #2
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    A Little Explanation

    For those who haven't followed TVK(the virtual kingdom) the kingdom is visualized as an admixture of several fragmented kingdoms from all over the world. The division system was implemented to both retain individual kingdom cultures and mimic prime activity GMT, and thus shape the elliptical wave.

    This might look like a war kingdom on the kingdom page, but doesn't submit to traditional wave times or declaration. So the enemy might have all hands on deck whereas TVK would have divisions pulsing in and out during their prime activity. The Central division has in the past been characterized as the Western European division because, let's face it, their standard of living and work protocol tends to allow them more time to interact in game. I liken the Eastern division to the customary Asian timezone and no nonsense way of being. A little experience in taught Asian kingdoms is good for the soul, btw. The West is generally us whiny Americans, but with subdivisions we've opened things up to more esoteric player regions and lifestyles.

    Each kingdom fragment brings their philosophy and means of perpetuation. This includes their kingdom culture and freedom to recruit replacements. The motive here was to instill a level of healthy rivalry between divisions and allow them to learn skills from seeing each other function. A big benefit was to get players together that aren't breaking their necks and personal relationships to be part of a relatively competitive environment. Top kingdoms and charting war and honor kingdoms already have a solid working environment with cores of talented players. We're not better than them, but we should feel comfortable facing such opponents as each division can operate real time in their given wheelhouse.

    The kingdom also boasts a level of modulation. Say a certain kingdom is taking an age off; we can accommodate a number of players from said kingdom to enjoy the elliptical rigamarole. We can learn as much from them as they might from us.

    I encourage each province across the kingdom to daily Snatch News. Each province snatching news from different kingdoms. I might offer my council set up, but suffice to say, it includes an intel specialist who can navigate the myriad of SN information and offer a world report that'll tie the TVK world view together.
    Last edited by StratOcastle; 17-05-2018 at 00:47.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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