Results 1 to 7 of 7

Thread: Spell Idea: Flex Cast

  1. #1
    Postaholic
    Join Date
    Jul 2011
    Posts
    811

    Spell Idea: Flex Cast

    This would be a racial or Personality idea.

    What it does: Having Flex Cast available on your province allows you to select from a drop down the following 3 options "Empowered Casting" "Normal Casting" "Subdued Casting".

    Depending on which option you have selected your offensive spells are effected as such:

    Empowered Casting - +100% Spell Damage, +100% Rune Cost, +100% mana cost, +100% Honour Gained (Rounded Up)

    Normal Casting - Normal Everything

    Subdued Casting - -50% Spell Damage, -50% Rune Cost, -50% Mana Cost, -50% Honour Gained (Rounded Down)

    As you can imagine there are different situations that would benefit both cases. Would make for an interesting dynamic.

  2. #2
    Sir Postalot Pillz's Avatar
    Join Date
    Jul 2008
    Location
    Sinners NA
    Posts
    3,351
    Nope

  3. #3
    Post Fiend
    Join Date
    Aug 2016
    Posts
    217
    What's the point of 2x damage, but uses up 2x rune and mana? Might as well cast it normally 2x.

  4. #4
    Postaholic
    Join Date
    Jul 2011
    Posts
    811
    Well for instance, maybe you are down to 10 mana in a big Nightmare run, so you want your last cast to be more powerful (though taking longer to recover mana from)

    For the -50% one, maybe your chance of success is less on an opponent, so you would rather have 4 chances to cast something on them instead of 2, even with less damage.

    Or maybe you have 11 mana and realllly need to MS 2 different people (even if for lower durations) so you rather 1 mana casts instead of a 2 mana cast.

    It is for situational flexibility.

    For instance, perhaps with the 200% damage, it may cost double the mana/runes but your MV might now reach a higher chance to remove spells, which might be more worth it (with less chance of it reflecting back on you because 1 cast instead of 2).

    Lots of neat little situations that would make it interesting to use.

    Oh, Pillz, thanks for your constructive criticism, always welcomed and appreciated.

  5. #5
    Post Fiend
    Join Date
    Aug 2016
    Posts
    217
    OK so potentially you can cast a 20h MS if you boost it? Well, that just means your super-MS is getting MVed.

    Seems too situational. Takes too much effort to code.

  6. #6
    Sir Postalot Pillz's Avatar
    Join Date
    Jul 2008
    Location
    Sinners NA
    Posts
    3,351
    Take it as a sign to reevaluate literally everything

  7. #7
    Member
    Join Date
    Mar 2009
    Posts
    32
    I'd like a spells that accelerates TB's decay rate.
    Its always the same who get chained and need aid to recover..

    That or twerk the mechanics that when TB is above 400% it decays 50% faster or something like it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •