Randomness should be removed from the game. CS and RM should not randomly say "Yes this spell/op.. this one i will/won't work on". Like just make them big short duration (2 ticks) buffs with 100% rng if people still want them. The main idea behind them, i gather, is to give the personality/race a type of TM defense that they may not generally have or seek to build, but for a strategic game with long term building of a set of bonuses for your province having a moderate duration spell that just randomly gives you the effect of a few weeks of building or doesn't despite the rune cost.... well.. just seems bad on both ends of the spell/op. For the caster that specifically went high mage to land spells, the thief that went Super Thief specifically to do damage with ops, for the Attacker that figured RM would give him a decent chance of avoiding damage from a spell/op. Both self spells are all the anger, disappointment, glorious triumph and relief that RNG have to offer in this game. So i suggest making them like the original versions of the Paladin bonuses, just a flat buff of short duration. Maybe they just reflect everything for 2 ticks and stop all ops for 2 ticks, but it also costs you a chunk of whatever rune reserves you have left - i mean RM does already, but with the change RM isnt a "reapply when it runs out" its a "the MS cast on me is about to run out, i'll cast RM and see if i can catch that mage". I mean isnt just the RNG in casting those difficult selfspells on low af guilds enough without having RNG in the spells themselves.