EAR CANDY
The Virtual Kingdom ~ Age 77 slight mod
*8-track
Avian War Hero ~*Turntablism
Elf Heretic ~*Reggaeton
Elf Sage ~ Deep House
Faery Rogue ~*Electric Blues
Dwarf Undead ~ Crust Punk
CD
Elf Mystic ~*Baroque
Faery Heretic ~ Lo-fi
Halfling Rogue ~ Salsa
Human Warrior ~*Renaissance
Orc Tactician ~ Bubblegum Pop
Cassette
Avian Paladin ~ Acid Jazz
Dwarf Tactician ~ Honky Tonk
Dwarf Undead ~*Qawwali
Halfling Paladin ~ Jingles
Orc Paladin ~ Opera
Vinyl
Elf Mystic ~ Chillwave
Faery Heretic ~ Ska
Halfling Rogue ~ Trance
Human Warrior ~*Avant-Garde
Orc Tactician ~ Doo Wop
Streaming
Avian War Hero ~ Dirty South
Dwarf Undead ~ Goth
Faery Sage ~ Bebop
Halfling Mystic ~ Ambient*
Human Sage ~ Shoegaze
The modified version here is a spell efficiency strat.
The moves include:
Avian Tactician to Paladin to reap Fanaticism and Greater Protection shared spells.
Dwarf Sage to Tactician to grant Fanaticism, Clear Sight and overall speed to the core.
Faery Paladin to Sage which has both marginal benefits and deficits.
We could switch the halfer mystic to sage and faery sage to mystic, depending on who benefits the most from various building efficiencies and overall performance. My instincts tell me the builds are in better defensive position as it stands. The faery +1 stealth/tick leads me to believe it's better served with overall science vs narrow capability. Besides which I've run a very successful faery sage attacker so I'm not worried about the backup plan should things go sideways. I know faery mystic rolls off the tongue rather easily, so it's really just a matter of player enthusiasm here.
While I'm not completely optimistic about avian paladin, the ability to spread Fanaticism and Greater Protection to anyone in kingdom is of notable value. By moving tactician to a race other than avian we reduce the number of potential casts the avian paladin may have for Fanaticism.
This version has a paladin racial spell array including:
Aggression
Fanaticism
Greater Protection
Reflect Magic
Town Watch