Races
Avian - removed
Dwarf
+25% BE
Accurate espionage
-50% building construction time
+200% thieves cost(1500 gold for 1 thief)
elite: 7/3 800 gc
Spells: MA, BL
Elf
+35% wpa
+25% rune production
+2 dspec strength
elite: 6/5 1000 gc
Spells: Lightning strike
Faery
+10% pop
+10% income
Elite 2/8 1200 gc
Spells: MA, Invis, MF, ToG, GP
Halfer
+50% tpa
-50% ET dmg
-1 army gen
Elite 5/8 900gc
Spells: TW
Human
Free mercenaries
Riots immunity
-50% enemy's spell duration
Can't use stables or dungeons
Elite: 8/4 1050gc
Spells: QF(check below), Fana
Orc
+35% enemy's casualties
+35% gains
+30% own casualties
-1 dspec strenght
-75% ritual strength
Can't use anon
Elite: 9/2 850gc
Spells: Aggression
Persos
Heretic
-66% thief losses
Wizz don't die on failed spells
+20% spell and thief sci
+50% guilds
Spells: NM, MF, Invis
Ops: GA
Mystic
+150% guilds
+1 mana
+25% spell duration(offensive and self) and spell dmg
Spells: Paradise, MS, Chastity, Blizzard
Rogue
+50% tds
-75% thief cost
+1 stealth
Spells: Paradise, Gluttony
Ops: Aw, prop
Sage - removed
Paladin - same as this age
Warrior
+2/2 elite
+1 dspec and ospec strength
Spells: RM
Tactic
+1 army gen
Fee draft
-50% casualties on ambushes(off and def)
Spells: CS
War hero
Can train elites with credits(1 elite = 2 credits)
-75% train time
+50% credits
Spells: WS
Undead
-66% off losses
Spreads and is immune to Plague(check below)
Animate dead always active
Spells: PF
Mechanics
Starting specs, thieves, wizz are the same as this age.
Plague - -10% BE
NB - plague cure effect decreased to 10%, increasing by 5% after each unsuccessful cure up to 35%
QF - bonus increased to 15%
LS - elf only
MS - kills army away and thieves
Prop - max dmg decreased by 25%