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Thread: Age 78 race, pers, mechanic changes

  1. #1
    Forum Addict Bo To's Avatar
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    Age 78 race, pers, mechanic changes

    Races

    Avian - removed

    Dwarf
    +25% BE
    Accurate espionage
    -50% building construction time

    +200% thieves cost(1500 gold for 1 thief)

    elite: 7/3 800 gc
    Spells: MA, BL

    Elf
    +35% wpa
    +25% rune production
    +2 dspec strength

    elite: 6/5 1000 gc
    Spells: Lightning strike

    Faery
    +10% pop
    +10% income

    Elite 2/8 1200 gc
    Spells: MA, Invis, MF, ToG, GP

    Halfer
    +50% tpa
    -50% ET dmg

    -1 army gen
    Elite 5/8 900gc
    Spells: TW

    Human
    Free mercenaries
    Riots immunity
    -50% enemy's spell duration

    Can't use stables or dungeons

    Elite: 8/4 1050gc
    Spells: QF(check below), Fana

    Orc
    +35% enemy's casualties
    +35% gains

    +30% own casualties
    -1 dspec strenght
    -75% ritual strength
    Can't use anon

    Elite: 9/2 850gc
    Spells: Aggression

    Persos

    Heretic
    -66% thief losses
    Wizz don't die on failed spells
    +20% spell and thief sci
    +50% guilds

    Spells: NM, MF, Invis
    Ops: GA

    Mystic
    +150% guilds
    +1 mana
    +25% spell duration(offensive and self) and spell dmg
    Spells: Paradise, MS, Chastity, Blizzard

    Rogue
    +50% tds
    -75% thief cost
    +1 stealth
    Spells: Paradise, Gluttony
    Ops: Aw, prop

    Sage - removed

    Paladin - same as this age

    Warrior
    +2/2 elite
    +1 dspec and ospec strength
    Spells: RM

    Tactic
    +1 army gen
    Fee draft
    -50% casualties on ambushes(off and def)
    Spells: CS

    War hero
    Can train elites with credits(1 elite = 2 credits)
    -75% train time
    +50% credits
    Spells: WS

    Undead
    -66% off losses
    Spreads and is immune to Plague(check below)
    Animate dead always active
    Spells: PF

    Mechanics
    Starting specs, thieves, wizz are the same as this age.

    Plague - -10% BE
    NB - plague cure effect decreased to 10%, increasing by 5% after each unsuccessful cure up to 35%
    QF - bonus increased to 15%
    LS - elf only
    MS - kills army away and thieves
    Prop - max dmg decreased by 25%
    Last edited by Bo To; 15-09-2018 at 15:56.

  2. #2
    Post Demon umajon911's Avatar
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    This is dumb...why remove more races. How about remove all except human and elf...make pers either attacker or tm. That should simplify this dying game even more
    “The only person you are destined to become is the person you decide to be.”
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  3. #3
    Post Demon Avenger's Avatar
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    You just killed Dwarf and made Tactician/Warrior obscenely overpowered.
    Discord: Hex | IRC: Hextor / Avenger

  4. #4
    Forum Addict Bo To's Avatar
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    Quote Originally Posted by umajon911 View Post
    This is dumb...why remove more races. How about remove all except human and elf...make pers either attacker or tm. That should simplify this dying game even more
    There is no rule about how many races and persos should be available. It's only a suggestion - make 3 highly defensive and 3 highly offensive races and let personalities make them tanky attacker, heavy attaker, t/m or a hybrid. The reason I removed avian is simple: avian is always either extremely strong or extremely week compared with other races(tbh always few races/persos are extremely strong which removes the strategy aspect of the game). I buffed QF so human could be sort of an avian but needs guilds/mana/runes for that.

    Quote Originally Posted by Avenger View Post
    You just killed Dwarf and made Tactician/Warrior obscenely overpowered.
    Why do you think warr/tact are OP? The whole idea is to make persos more unique. At the moment warr/tact/und just provide 10-15% tg/barracks/hosp.

    I do agree dwarf should have been 7/4 and human 8/3.
    Last edited by Bo To; 16-09-2018 at 07:18.

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