Originally Posted by
RattleHead
This is revised from my previously posted suggestion, as I think you make a good point about direct offence/defence mods... Obviously some of these races don't exist anymore, either, for now...
Kingdom Terrain
Terrain_Bonus / Penalty_Description
Mountain _ +0.022gc per employed peon, per province / +0.5% own Attack Time per province _ Mountains hold many riches, but are difficult to traverse
-25 Mountain province would give +0.55gc per peon(works out to +20% base income), and +12.5% Attack time
Swamp _ +1% enemy Attack Time per province / -1% BE per province _ Only you know the way, but it makes for a rough commute too
-25 Swamp provinces would give +25% enemy attack time, and -25% BE
Underdark _+1% kills on defence, per province / -2% Scientist generation per province _ They are up to no good down there, but they don’t get out much either
-25 Underdark province would give +25% kills on defence, and -50% scientist generation
Forest _ -1% Construction Cost per province / -1.12 base bushels produced per farm, per province _ Being surrounded by excellent building supplies sure does reduce the amount of sunlight available
-25 Forest province would give -25% construction cost, and -28 bushels per farm (-40% base food production)
Steppes _ +1% BE per province / +0.005gc Wages per unit, per province _ Humans work together in open spaces to create wealth, greed is their weakness
-25 Steppes province would give +25% BE, and +0.125gc wages per unit, base wages(specs[+25%] and elites[~+18%])
Foothills _ -1% Training Cost per province / -0.5% Population per province _ Living on a slope makes for good exercise, but can limit land-use area
-25 Foothills province would give -25% training cost, and -12.5% population
Avian, Dwarf - Mountain
Bocan, Halfling - Swamp
Dryad, Elf, Faery - Forest
Dark Elf - Underdark
Human - Steppes
Orc - Foothills
notes:
-These stats would accumulate into one Kingdom-wide set of effects, based on the makeup of your Kingdom
-This might also serve to incentivize people coagulating into larger(full), Kingdoms
-Of course the numbers are all debatable, as well as the perks themselves, since they are of varying value to everyone. I tried to base them in the game lore, as I perceive it, as best I could