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  1. #1
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    Orc Strategy

    In a noobish kingdom of 20 players. Recently joined it, they didnt manage 1 war this age...

    I'm an Orc Warrior

    I was thinking as a general oow build when attacking for land and growing:

    3 elites to 1 defensive spec
    1 raw TPA
    No WPA

    20% Homes
    10% Farms
    40% Banks
    15% Hospitals
    13% Stables
    2% Dungeons

    I know it could be better so any suggestions welcome :-)


    Do I really need wizards? The self spells seem quite rubbish and I obviously wont be using offensive mage spells.

  2. #2
    Post Fiend Niko's Avatar
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    I would aim closer to 1:1 dspec/elite, unless you are deliberately running a suicide attacker. With science and horses, that should give you 2:1 off/def. And I would run enough Barracks for 12hr attack times if you are planning to grow by attacking.

    The self spells are actually quite nice. They can save you time and space. Plus, if you ever end up in a hostile situation you are going to want wizards and thieves to protect you from lowly T/Ms. Thieves are also useful for stealing, which can speed your growth.
    Quote Originally Posted by The Doctor
    Y'know, sometimes winning... winning is no fun at all.

  3. #3
    Moderator umajon911's Avatar
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    Did you just start? How fast do you want to grow and how big. IMO utilize your personality and add in TGs and rax.
    “The only person you are destined to become is the person you decide to be.”
    - unknown

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    Quote Originally Posted by umajon911 View Post
    Did you just start? How fast do you want to grow and how big. IMO utilize your personality and add in TGs and rax.
    started about a week and half ago.

    No particular aim for size. Just seeing as it goes.

  5. #5
    Forum Addict RattleHead's Avatar
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    if youre just training up, thats an OK build, it would work better if you switched the homes and banks percentage... having homes lets you keep better BE while you draft deeper, and having reasonable BE should allow you to run much lower % of banks to reach their max effect (the majority (~2/3) income increase effect, which is what you generally are getting use out of with banks, can be gotten with about 20% acres when you are on 100% BE).

    The more peons you have working, the better the value of your banks. So, as you draft deeper, banks have less and less value, and homes more and more; as far as GC generation goes. At the same time, as zulu says, you can likely even drop the banks entirely, make the homes/banks split into 20% TGs with 40% homes instead, and use the extra offence to stretch more value out of plunders. this way when you do get a war one day, you have less acres you need to convert from econ in to war mode, only 40% instead of the 60% with your current setup.

    you dont NEED wizards, but they would help protect you from enemy spells as well(a good caster, not really) ... I would personally keep a minimum of somewhere between 0.5-1 per acre on most any province I ran

  6. #6
    Forum Addict Bo To's Avatar
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    Quote Originally Posted by Niko View Post
    I would aim closer to 1:1 dspec/elite
    An old orc wisdom says: if you can't x4 yourself you are doing something wrong.

  7. #7
    Post Fiend Niko's Avatar
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    Quote Originally Posted by Bo To View Post
    An old orc wisdom says: if you can't x4 yourself you are doing something wrong.
    That does sound like something an Orc would say. :3

    Then again, I'm more Mork than Gork.
    Quote Originally Posted by The Doctor
    Y'know, sometimes winning... winning is no fun at all.

  8. #8
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    Oh and what type of raw TPA should i be keeping? Is 1 enough or should i aim for 2?

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    Quote Originally Posted by Bo To View Post
    An old orc wisdom says: if you can't x4 yourself you are doing something wrong.
    So 1:1 or 4:1??

    As it's a noob kingdom maybe somewhere inbetween?

    So regarding homes or banks, we're saying 40% homes and 20% banks or no banks...

  10. #10
    Post Fiend Niko's Avatar
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    With my setup as Orc/Ud I achieve 44 DPA (w/ armies out) and 177 OPA (i.e. 4x) at a ratio of 1:2 (dspec:elite)

    and 67 DPA (w/ armies out) and 134 OPA (i.e. 2x) at a ratio of 1:1 (dspec:elite).

    I run 1:1 (dspec:elite) OOW because I'm in a ghetto where I exclusively attack to grow and I tend to get farmed at 1:2 (dspec:elite). At 1:1, I rarely suffer more than an Ambush while bottomfeeding.

    e: including 3 raw tpa, which I find comfortable for stealing
    Last edited by Niko; 23-09-2018 at 02:04.
    Quote Originally Posted by The Doctor
    Y'know, sometimes winning... winning is no fun at all.

  11. #11
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    Quote Originally Posted by Niko View Post
    With my setup as Orc/Ud I achieve 44 DPA (w/ armies out) and 177 OPA (i.e. 4x) at a ratio of 1:2 (dspec:elite)

    and 67 DPA (w/ armies out) and 134 OPA (i.e. 2x) at a ratio of 1:1 (dspec:elite).

    I run 1:1 (dspec:elite) OOW because I'm in a ghetto where I exclusively attack to grow and I tend to get farmed at 1:2 (dspec:elite). At 1:1, I rarely suffer more than an Ambush while bottomfeeding.

    e: including 3 raw tpa, which I find comfortable for stealing
    How do offspecs fit into the strategy? Do you train them for OOP then slowly convert them to elites through attrition?

  12. #12
    Forum Addict Bo To's Avatar
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    I think Niko summed it up. The only thing I would add is since you play in low organized KD having the max possible offence is not required so you can try playing with off specs(which are more NW efficient).

  13. #13
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    And you'll want Niko level tpa to gather intel and resist common core sabotage.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  14. #14
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    Thanks all

  15. #15
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    The history of my utopian life has been:

    1. We go UF with bigger kingdom and get ops.
    2. Ops force me to retaliate a kingdom I've otherwise no feelings toward.
    3. Enemy kingdom goes UF with us and there's no ops from us.
    4. ^ Emeny kingdom went UF vs me so I op and sabotage counter attack.
    5. Enemy attacker gets poor results oping me so recruits an elf.
    6. Enemy attacker gets poor results sabotaging me so recruits a halfer.
    7. Suddenly I'm a bigger enemy focus than our province that caused UF.
    8. My province gets razed and massacred.
    9. My kingdom mates sneak away with acres and honor, lol.

    So I'm use to being the turd target, regardless of race or personality. But knowing these things make for knowing what's effective in most situations. Yes, about 1000 times.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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