Simply adding the offense and defense NW doesn't work out right though. Most extreme example is faery - 6 def for 6 NW, or 7 for 10. That last point takes up 4 NW... even with the land NW savings and all the other nice things for elites, that last point is simply not worth the extra NW.

It hinges on the central point that you can't attack and defend with the same unit at the same time. So the main NW cost of the unit should be based on their better stat - and the secondary stat should only factor a little bit into it.


I do agree some of the current values are dumb. Any dwarf (in a waring kingdom) running more than 2 epa is a laughingstock, and I'd always advise checking a mostly dwarf kingdom as a war target if NW is close to see if they are this type of bad. I don't mind the NW cost being fairly high (like Avian) so that specs and elites are similar in NW cost (after whole prov effects are factored in), but think even Human's elite has gone too far currently.