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Thread: Age 78 Power Rankings

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    Forum Addict RattleHead's Avatar
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    Age 78 Power Rankings

    I've omitted the TM section because its always dubious at best, and without proper intel about science, getting the estimated mods right wouldn't be easy.

    I have dropped science from this one entirely, as such I also dropped wages, and honor as well since no more Bocan. THESE DO INCLUDE SPELLS; GP, Fanat, IA(reflected in econ section), and TW. With these builds @100% wages most races are -1 GCpa per tick; Halfling is -3.3, Elf -8.8, Human +2.5, and Orc +0.4 GCpa...

    NW+MP


    Gains-Losses


    Sustainability


    Economy


    Combined



    ... Let me know if you see glaring error, or have questions

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    Thank you.

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    Correct me then, instead of being a dick about it.
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    Thanks always nice to look at others's numbers. :D

    working on my own right now will post in the am, only got enough steam to do math/finalize my own setup :D
    Last edited by Persain; 08-10-2018 at 01:12.

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    Thanks - very interesting as always!

    Also interesting that it is very close this age (note of course that orc have a sci penalty, and this does not include sciences).

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    Forum Addict RattleHead's Avatar
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    Quite true, I hadn't really hoisted that in!

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    RoughKnecS

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    Tad knows missile command.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
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    for what its worth it may be a little late, but i i get similar #'s to both tadpole and Rattlehead.

    2 wpa,
    1.5 tpa,
    10% homes,
    20% tg,
    all mounted offense,
    no science.
    54 "raw" def

    At a fixed NW and

    acres.......off.............def out.......def in.......Race
    1,878......178,294...120,30....177,108........avain
    1,792......182,887...109,33....178,176........dwarf
    1,759......199,411...112,65....165,856........human
    1,792......223,529...109,33....143,756........orc
    1,638......225,192...99,948....157,165........elf
    1,793......231,402...114,85....114,854........feary (offspec + leet def)
    1,700......243,905...103,70....103,701........halfing (offspec + leet def)

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    Forum Addict RattleHead's Avatar
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    yay! why varying acreage?

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    fixed nw. my sheet fixes either nw across all races or land across all races. i prefer looking at fixed nw

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    this thread is complete bull****

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    Forum Addict RattleHead's Avatar
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    I know you are but what am I?

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    Quote Originally Posted by Persain View Post
    fixed nw. my sheet fixes either nw across all races or land across all races. i prefer looking at fixed nw

    If you are to dense to see the incredible value go drink glue.

    Thanks guys I look forward to this every age.
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    Ok, to spark some discussion here...

    First off, I like your rankings Persain and RattleHead. I've been looking them over each age start with interest. And Ethans of course, but...

    There are some problems, or pro's and con's with your approaches to power ranking. And I'd like to hear a discussion on how these issues could be solved, if at all?

    Rattlesnake:

    I'll be focusing on the military. I have some objections to the other categories, but most of all think it's impossible to weight them into a combined chart - since it more than anything depends on how they're played as a kd. So, I won't discuss that.

    So, on your military power ranking:

    Pros: Nw taken into account in some fashion, lots of parameters (especially taking your other tables into account), modded mwpa and mtpa instead of raw numbers (essential imo if comparing capacity as attackers).
    Cons: Some arbitrary numbers (ppa, off:spec troop ratios), nw not taken enough into account (just one category amongst others in a simple military/nw category), the weighting in the aggregate category is of course arbitrary too, and must be.

    You have equalised the races over land and ppa. Land seems logical, but to me ppa seems a bit arbitrary - and results in widely different and in some cases strange provinces. If you want to equalise over a a sustainable draft in some way, wouldn't income perhaps be a better equaliser? 0 gc income or something - since that would be an underlying factor to the chosen draft. Draft rates in themselves aren't really very interesting, since you don't stop on a certain PPA across the board for all races, but because you reach some sort of limiting factor..

    Persain:

    You have a classic Ethan rankings: equalising along a fixed nw is interesting! The second equaliser is 54 raw def, which I'm not certain about. So,

    Pros: Nw centered
    Cons: Is that mTPA and mWPA? Otherwise that's a major flaw. A fixed raw dpa seems a bit odd... perhaps more so when equalising along a fixed nw. Dunno why this disturbs me really, but it does! Just seems arbitrary.. hmm. Perhaps u have a great explanation for it though!

    And now to my rankings:

    I equalise along land and fixed off and or def. Doing both via a chart. To me that makes more sense. I don't get a #1, but rather a view of in which brackets different races are in the top/bottom. Like this age with Orc being strongest (highest opa) at very low DPA values. Elf being strongest in the mid section. Fae having highest off at very high DPA values. A more dynamic view imo, instead of arbitrarily fixed military ratios or fixed def levels etc. Instead you get a visual of where different hitters peaks. Another equaliser I run is 0 ppa. The benefit of this is that it weights heavily towards military, a power ranking displaying the max you can get out of your military.

    Biggest con of my ranking imo is that it doesn't take NW into account in any way. Nw efficiency is a big thing, and my lil chart give crap all intel on that (if we ignore the lil box that shows total nw on a fixed dpa level for all races - but lets ignore that).

    So. Besides being interested to hear comments on my comments, I also wonder how you would go about incorporating an nw analysis into dynamic chart, any ideas?
    RoughKnecS

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