If the base is going to be nice and low, which I don't mind particularly compared to how easy the previous iteration of science was.; Perhaps there could be a mechanic where it rises over the course of an Age.

Many games have an element that cause 'technologies' to become cheaper over time, this is meant to reflect the idea that knowledge begets knowledge, and each discovery can be used to make the next.

Right now generation appears to be 1% per tick. What if it increased by 0.5% every Jan1 after YR0 ... start of YR10 you would be up to 6% per tick, base.