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Thread: Question about Science Bonuses

  1. #16
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Bishop View Post
    Can't go negative afaik.
    But can you reach 100% reduction?

    If so...maybe a cube root rather than square root for diminishing returns after a certain point (like the previous soft cap science amounts)?

  2. #17
    Enthusiast Minty's Avatar
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    I would think dmg reduction from ops is alot more powerful than increased dmg. A cow that pumps sci whole age will eventually be untouchable, save for duration spells/ops

    If you ran max schools and libs from oop and 5 weeks forward you'll have 11M science. 9 weeks would mean 35M science.


    At Y9, having 85% BE, 50%pop, 70ME and still having half your science to spend is obviously ridiculous. I dont even think the "gamebreaking" sciences comes close to that in OPness. Sure you can have -70% dmg but you could also have +400% magic science. Who is getting through that in the first place?

    I do think you are on to something, that there should be a soft cap where square becomes cube
    Last edited by Minty; 13-10-2018 at 21:49.

  3. #18
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Minty View Post
    I would think dmg reduction from ops is alot more powerful than increased dmg. A cow that pumps sci whole age will eventually be untouchable, save for duration spells/ops

    If you ran max schools and libs from oop and 5 weeks forward you'll have 11M science. 9 weeks would mean 35M science.


    At Y9, having 85% BE, 50%pop, 70ME and still having half your science to spend is obviously ridiculous. I dont even think the "gamebreaking" sciences comes close to that in OPness. Sure you can have -70% dmg but you could also have +400% magic science. Who is getting through that in the first place?

    I do think you are on to something, that there should be a soft cap where square becomes cube
    Well - others will have potentially similar WPA bonuses if they're also pumping WPA sci.

    However - if two people equally pump offensive ops dmg (Cunning) and ops dmg reduction (Shielding), Shielding bonus wins vs the Cunning (with the ultimate win being at 100% Shielding, as even if the entire world of legends server combined all their science into one province and that province pumped Cunning, they'd still do 0 dmg to this one province with 100% Shielding).

    But yeah, my point is more analytical and specific, where you're talking more about the game as a whole. I need to learn to how to think that way ^_^

  4. #19
    Forum Addict Bo To's Avatar
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    I was thinking the same about the shielding sci - it should be removed because at high sci has too much impact. You don't even have to max it because there are wts and with even 50% you can be untouchable...

    Same goes for extra dragon slaying power - why make dragons easier to kill? Either put min time the dragons stay(6/12/18/24h), change the alchemy from extra income to extra dragon funding or simply remove the dragons.

  5. #20
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    Quote Originally Posted by smercjd View Post
    Well - others will have potentially similar WPA bonuses if they're also pumping WPA sci.

    However - if two people equally pump offensive ops dmg (Cunning) and ops dmg reduction (Shielding), Shielding bonus wins vs the Cunning (with the ultimate win being at 100% Shielding, as even if the entire world of legends server combined all their science into one province and that province pumped Cunning, they'd still do 0 dmg to this one province with 100% Shielding).

    But yeah, my point is more analytical and specific, where you're talking more about the game as a whole. I need to learn to how to think that way ^_^

    alternatively instead of sheildign and cunning being multiplicative they could be additive and thus directly counter eachother.

  6. #21
    Game Support Bishop's Avatar
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    Quote Originally Posted by smercjd View Post
    But can you reach 100% reduction?

    If so...maybe a cube root rather than square root for diminishing returns after a certain point (like the previous soft cap science amounts)?
    Theoretically yes, practically no.
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  7. #22
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Bishop View Post
    Theoretically yes, practically no.
    But...there were two questions @_@

    EDIT: I'm confused as to which one you're answering.

  8. #23
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Persain View Post
    alternatively instead of sheildign and cunning being multiplicative they could be additive and thus directly counter eachother.
    That's a good point...maybe not just shield/cunn - but others can be more additive?

  9. #24
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    indeed, 5 week age and its a good point to bring up if we were to run into a long 14-15 week age or something. i mean 100% shielding would still leave you open to MS, Riots which is pretty damaging so your not "just safe" but its a good thing to think about, id say that category could alternatively not follow the same curve of other science if they dont wanna make it additive

  10. #25
    Forum Addict Bo To's Avatar
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    Quote Originally Posted by Persain View Post
    indeed, 5 week age and its a good point to bring up if we were to run into a long 14-15 week age or something. i mean 100% shielding would still leave you open to MS, Riots which is pretty damaging so your not "just safe" but its a good thing to think about, id say that category could alternatively not follow the same curve of other science if they dont wanna make it additive
    Afail all sabotage ops(including riots) are coded in a way they get modified by +/- op dmg.

  11. #26
    Forum Fanatic octobrev's Avatar
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    Initially they did! Then they split up duration and instants. It should no longer affect riots etc.
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