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    Forum Addict Bo To's Avatar
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    Age 79 changes

    Races

    Avian - removed

    Dryad
    -15% sabotage dmg
    -15% instant spell dmg

    +25% attack time
    Cannot Use War Horses/Stables
    -1 def spec strength

    Elite: 11/2 1300 gc
    Spells: Aggression


    Dwarf
    +25% Building Efficiency
    Free Building Construction
    -50% Building Construction Time

    Can't use Accelerated Construction
    +100% thieves cost

    Elite: 7/4 900 gc
    Spells: MA


    Elf
    +35% WPA
    +30% Tower Efficiency
    +1 Defensive Specialist Strength

    Elite: 6/5 1000 gc
    Spells: IA


    Faery
    +25% self spells duration
    Access to all self spells(excluding pallas unique spells, CS and RM)
    Refund 50% of runes on successful cast

    -10% Income
    Elite: 2/8 1250 gc


    Halfing
    +15% pop
    +50% tpa

    -5% BE
    -1 off spec strength
    Elite: 3/6 800gc
    Spells: TW


    Human
    Free mercenaries
    +25% credits

    -20% wpa

    Elite: 8/3 1100 gc
    Spells: QF


    Orc
    +30% enemies casualties on attack
    +25% gains

    +15% own casualties on attack and def
    -20% sci

    Elite: 9/1
    Spells: BL

    Personalities

    Heretic
    All Guilds are 100% more effective
    Wizards do not die on failed spells
    Reduced thief losses on failed operations (-66%)
    +40% Sorcery and Crime Science Effectiveness
    +1 Mana
    Access to Fool's Gold, Nightmare, MF, Invis, GA
    Starts with +400 Wizards and +400 thieves


    The Mystic
    All Guilds are 150% more effective
    +75% Sorcery Science Effectiveness
    Spell duration +25%
    Access to Meteor Showers, Chastity, Gluttony, Blizzard and Paradise
    Starts with +600 Wizards


    The Paladin - same but can cast only the pala's unique spells on others!


    The Rogue
    +1 Stealth recovery per tick
    Access to : Assassinate Wizards and Propaganda
    Thieves Dens are 75% more effective
    -50% thieves cost
    +50% Crime Science Effectiveness
    Access to Paradise
    Starts with +600 thieves


    The Tactician
    +1 general
    -50% losses on ambushes(on off and def)
    Starting Soldiers +800
    Starting Specialist Credits +800
    Access to Clear Sight, GP


    The Undead
    50% of the enemies casualties are converted in off specs on attack.
    Spreads and is Immune to The Plague
    -40% Military Casualties
    Starts with +800 soldiers and +800 specialist credits
    Access to Animate Dead


    The War Hero
    -75% elites training time
    Free draft
    Can train elites with credits(1 elite = 2 credits)

    Starting Elites +600
    Access to War Spoils. Fana


    The Warrior
    +2/1 elite
    +1 off spec strength
    Starting Soldiers +800
    Spec Credits +800
    Access to Bloodlust


    Mechanics
    QF - -20% attack time
    Plague - -10% BE
    Shielding science - removed
    Alchemy - increases gold donated to dragon(scaling 2 x production)
    Last edited by Bo To; 31-10-2018 at 14:26. Reason: Balance changes

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