Originally Posted by
smercjd
1. Avian - They're basically the same as now
2. Dwarf - Good point...I'll adjust
3. Light Elf - I don't think so...at least not in relation to other nerfs that occured
4. Shadow Elf - It's more intended to be an A/M hybrid. +1 mana & +20% Instant Dmg. Also more able to retain honor on a province that is likely good at making it.
5. Faery - Yeah, might be too strong...I think a strong penalty maybe
6. Halfling - I think this one is pretty balanced
7. Human - Horses are +3 power on them, so I'm not sure where you're getting 7/7. On Specs, they're at 9 offense, on elites, they're at 8...
8. Orc - I think they're pretty balanced.
--Overall on races, seems you're mostly concerned with the elite power/defense values. Or at least, that it weights mostly in your evaluation. I wonder if I underestimate those values.
9. Oops. I forgot to give them Revelation, tbh. They are too strong, though, compared to others...+40/40 on crime/channeling. Rogue only had +50...that's basically the same.
10. Yes, only Cleric and Light Elf can get chastity this way. But I don't think it'd be as many Avian as you. People enjoy playing new things. Also Mystics are not screwed...they're still easily the strongest mages and only MS'rs. Plus, notice all sciences got nerfed (and science bonuses)...while yes they are nerfed compared to this age - in relation to the changes as a whole, they're still the strongest in all the same ways. For instance: 50/20 = 2.5 (Mystic vs Heretic) vs 100/40 = 2.5 (Mystic vs Heretic). Both were cut by the same amount.
11. Yes. Others pointed out, and I agree, that casting self spells on others is too strong -- especially with CS/RM on races. Not even too strong really, but - forcing someone in the kd to play a dump role is something I don't like about games. I wouldn't want some dictator monarch out there making one poor chap play the Avian/Paladin so their whole KD can get CS...
12. Rogue. Yay.
13. Sage - Well Science being so nerfed, they'd definitely have more than others...I don't think it's that OP. During wars, changes are they won't be running those buildings anyway, so it's an inconsistent bonus. +25% spawn rate is not very much...8% labs can get you that amount...also with spawn rate dropped to .5%, this really isn't much. The +25% books is the biggest one, IMO. Takes about 15% schools to get that amount. Nothing increases their effectiveness for science which is the stronger of the bonuses and all that is found in other races/personalities.
14. Tactician - I think tact is currently on the weak side and those bonuses would help them be balanced. I wouldn't say weak anymore.
15. Undead - Hmm...why so?
16. Cleric - "Meh?" ... "meh????" ... They look so cool!!!!!
17. War Hero - Unchanged? They lose immunity to dragons :O
18. Warrior - yes, the gains sci *evil grin*
They way you see it ...
Yes, the point was to increase to econ difficult rating, however - that makes sense about the Avian...However, however...I think Avian is strong early, but later, the other attackers catch up. Avian/War Hero lose that dragon immunity, meanwhile you have Undead/Cleric with bonuses that could really help Avian.
Plus...you really think people would just play those race/pers??? With all these changes and new fun things? Like Shadow Elf/Undead looks pretty sweet. Human/War Hero looks like it could manage better than Avians is some regard and with conversion to strong defense elite...
There is a purpose, it's not just random. The purpose is more based on what I imagine they'd have realistically rather than for balance, though - and that could be problematic...but I think it makes it enjoyable ^_^
Glad you liked those three and thank you for pointing those out as well as commenting with your opinions :)