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Thread: Age 79 Proposed Changes

  1. #1
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    Age 79 Proposed Changes

    PROPOSED changes for Age 79:


    In Age 79 we would like to see more action take place throughout the game by providing methods for Kingdoms to engage each other with less availability for stalling and stagnating gameplay. We hope you will see from these changes more emphasis put on moving forward with whatever your Kingdom plan may be by providing options for both Aggressor Kingdoms and Defending Kingdoms that should prove mutually beneficial. To accomplish this, mainly, we are looking to make Thief/Mage operations affect the Hostile Meter. Thru the methods we're looking to implement it should help Kingdoms to decide whether or not to engage with the other Kingdom and provide solutions to both sides.

    We look forward to hearing feedback to help us better tweak the changes so that Age 79 will be fun and exciting for everyone to enjoy.

    As always, we encourage new Kingdoms looking to form their own private Discord server to visit our Template Kingdom Server that illustrates the potential features provided by Discord for your Kingdom. Join the MUGA Discord for all the details (link below)

    Please join us for some discussion of next age changes on Discord: https://utopia-game.com/discord


    Age 78 End Schedule

    Age 79 Revised Changes: Nov 15, 2018
    Age 79 Final Changes: November 17, 2018

    Age 78 End: Saturday November 17, 2018 @ 00:00 GMT
    WoL Age 79 Open: Saturday November 17, 2018 @ 12:00 GMT




    Age 79 Proposed Changes


    Please use this thread to provide your feedback or suggestions: Feedback and Suggestions Thread

    Changelog
    - Fix typos in summary text (no change to actual changes) Nov 14 @ 04:53
    Last edited by DavidC; 14-11-2018 at 09:53. Reason: See Changelog
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  2. #2
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    Please also keep in mind the impact that reduced EoWCF rewards/bonuses and the options that are now available when having to engage with opposing Kingdoms.

    The operations impact on the Hostile meter may seem weary, however it should be considered that if your Kingdom is planning to perform Hostile actions on a Kingdom, then you should be prepared to fight that Kingdom. If your objective is to stall and weaken the Kingdom for trying to take advantage of you, then you should be prepared to face consequences of the actions your Kingdom plans to undertake.

    There are significant options available now if your Kingdom chooses NOT to fight an aggressor Kingdom. Such as entering into a Cease-Fire after only receiving a single wave. This is significant in that if your Kingdom actually does not want to fight, you have that option.

    For example:
    Action: Casting Meteor Showers on 20 provinces in an enemy Kingdom in response to a wave of attacks
    Definition: I am preparing to fight your Kingdom by weakening your Provinces with Sorcery operations
    Incorrect Definition: I do not want to fight your Kingdom
    In this example, if your Kingdom does not want to fight then the actions of your Kingdom should reflect that sentiment by not responding with attacks or T/M operations and instead entering into a Cease-Fire, which will be automatically available with no diplomacy required.


    Again, feedback is valued from all players to help us tune the planned changes properly for implementation.
    Please e-mail Utopia Support for any in-game related issues at UtopiaSupport@Utopia-Game.com

    Account Deleted or Inactive? Click here!

    Utopia Facebook Page <== Like us on Facebook and join the conversation!
    Follow us on Twitter @UtopiaClassic

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