Originally Posted by
Kido
I like this and would definitely enjoy playing that version of human. Though i am thinking that 7/6 with just over all better sci might be too much. As an attacker with full stables they'd be working on a raw 9 offense per elite+horse combo, plus better all round science. Also partly i figured Dwarf was the Econ all-rounder with their BE bonus. The following probably closer reflects my thoughts on Humans:
Human
Bonuses
+30% Income
Income Penalty Protection
+100% Military Science Effectiveness
Penalties
-1 spec strength (off: 5/0, def: 0/5)
Spell book: Blood Lust, Inspire Army, Quick Feet
Elite: Offense: 6 Defense: 6 Networth: 10.5 Cost: 1300
Soldiers: Offense: 1 Defense: 1
So you really are relying heavily on your ability to pump science to have an effective military - but that can be either way. The reason i put the -1 specs in is for those long econ heavy wars where that Human income bonus plus the bonus ME sci would spell a prov who could build up some very strong off/def quickly - so hopefully it moves their specs more into the realm of cannon fodder with their Elites being, far more precious to keep. Start of the age, that income bonus means Human can train just a little bit more, and if they're pumping their ME science already, then that -1 on the specs could quickly become less of an issue. With Blood Lust plus early Military science plus IA plus Income bonus, Humans could compensate for their -1 spec by just having more and casting blood lust - preserving the intent to make the specs like cannon fodder, similar to that of Orc's specs.
At 6/6 with 100% Military science efficiency, late game that should mean that while everybody else is on +10% ME, Humans will have +20% ME. With Elite+Horse (8/6) plus that +20%, looking at around 10/6 per Elite+horse combo, whereas an Orc would come out at 12/1 with their Elite+Horse+ME. Of course there is more factors to Military Science than just ME. Pushing Gains science could make them competitive Orc's racial by end of age.
To put it plainly, this version of Human would be aimed at having such a potentially strong Military, in either Offense or Defense, that they'd be versatile in how their pop is distributed - and players are well rewarded if they over commit in science to just ME science.