diplomacy as a whole hasnt changed just the speed at which its done between 2 reasonable kds. i would say currently if your pissed enough at someone to hold ops open for a long time and u have to be "persuaded" to cf you are either just purposely wasting 50 peoples time which is kinda stupid OR you should be pissed enough that u want to figure out how to exact a real revenge..im not saying it has to be into a war, just actually do something. Just stalling for a bit isn't healthy to a fun game and doesnt keep people motivated....and i've done it too so im not saying im w/out fault.
i get this to a point, and to the point is would u be happy if the game was litteraly anytime anything happens its war? Because effectively thats what your saying. your saying seek mutal wars or dont play the game. The people who wave are the people who keep the game beyond "afk arranged war afk." And this is really the reason i've been supportive of the changes. I think war should be encouraged and pushed into "War" when 2 kds actively fight but u shouldnt have to be in war to log in and have something to do, and i think the changes support that.
its no differnt that right now, u can always wave kds that are smaller the only "risk" is retals and ops and how much. if u think a smaller kd should have unlimited ops for 7+ days like they do right now and can effectively hit back 1-1 w/out it being defined as a "war" i dont think i agree. If u want to fight back and hit 1 less than the enemy did take it to war...if not and your just upset u got hit what is a reasonable amount of time?
Changes make it so aggressor kd only have 3 hours they can hit u before u can cf that seems like MORE def for the smaller kd, and when was the last time a kd waved u and then stoped waving for 24+hours before demanding a cf? i'd guess almost never. Like i keep repeating these changes have little overal impact from the vast majority of the way this game is already played and even ops moving the meter wont impact most kds signficantly.