I. MECHANICS (Science)
Learns are still too strong out of war, not entirely sure about in war. Didn't get to see the effects. Amnesia still feels weak (1% per op, though since it's permanent until end of war, maybe not).
Learn Attack: Out of War, Unallocated books = Base ~12%; Allocated books = Base ~3%
Learn Attack: In War, Base ~6%
Amnesia: Base per cast ~1-1.8% [No longer available to all, still war only]
Universities: Base 2.7%, Max 75%
Scientist Spawn Rate = Base .5%
Science Bonus = Base SQRT(# of Books) * Multiplier
ECONOMY----Multiplier--------- WARFARE------Multiplier--------- ARCANE ARTS--Multiplier
Alchemy---------0.025--------------Strategy------- 0.0167------------Crime-----------0.067
Tools-------------0.015--------------Siege---------- 0.015------------- Channeling-----0.067
Housing--------- 0.01 --------------Tactics----------0.0167------------Shielding-------0.005
Production-------0.15---------------Valor------------0.025-------------Cunning--------0.01
Bookkeeping---- 0.02---------------Heroism -------0.02 --------------Invocation*----0.025
Artisan-----------0.0125------------Bravery* -------0.0125 -----------Divination* 0.025
*Bravery = Increased Honor Gains, Decreased Honor Losses
*Divination = Decreased Penalties from NW differences, Decreased Losses from Failed Operations
*Invocation = Ritual Rune Cost Reduction, Refund Runes from Failed Spells
Reassigning Scientists Drops them by 1 level of experience
Professor -> Graduate with 14400 experience -> Novice with 2400 -> Recruit with 0