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Thread: Races

  1. #1
    Forum Addict smercjd's Avatar
    Join Date
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    Location
    Oviedo, FL
    Posts
    1,163

    Races

    II. Races
    Avian
    Bonuses
    -33% Attack Time
    +33% Birth Rate
    +33% Specialist Credits from Attacks
    Immunity to Pitfalls

    Penalties
    Cannot use War Horses/Stables

    Spell Book: Town Watch, Clear Sight
    Elite: 8/4 NW: 9.5 Cost: 1000
    Dwarf
    Bonuses
    +20% Building Efficiency
    Free Building Construction
    -25% Building Construction Time

    Penalties
    +100% Food Consumption

    Spell Book: Mystic Aura, Fool’s Gold
    Elite: 7/5 NW: 9.75 Cost: 1100
    Light Elf
    Bonuses
    +15% WPA
    +33% Tower Efficiency
    +1 Defensive Specialist
    Empowered Nature’s Blessing (100% Cures Plague, Removes Storms/Droughts in addition to preventing)

    Penalties
    +25% Wages

    Spell Book: Chastity, Tornadoes, Greater Protection
    Elite: 6/6 NW: 10 Cost: 1200
    Shadow Elf
    Bonuses
    +1 Mana
    +25% Instant Spell Damage
    -25% Honor Losses
    Empowered Shadowlight (Does not expire on enemy thievery attempt, remains active for duration)

    Penalties
    -25% Effectiveness from Honor

    Spell Book: Invisibility, Mage’s Fury, Quick Feet
    Elite: 9/3 NW: 9.25 Cost: 1200

    Faery
    Bonuses
    +33% Self-Spell Duration
    +25% Sabotage Operation Damage
    +1 Stealth

    Penalties
    -5% Population

    Spell Book: Tree of Gold, Greater Protection, Mystic Aura, Animate Dead, Town Watch
    Elite: 3/9 NW: 10.5 Cost: 1500

    Halfling
    Bonuses
    +15% Thievery Effectiveness (TPA)
    +10% Population
    -50% Thief Costs
    +1 Soldier Offense and Defense

    Penalties
    -10% Building Effectiveness

    Spell Book: Aggression, Quick Feet
    Elite: 4/8 NW: 10.25 Cost: 850
    Human
    Bonuses
    +20% Income
    +20% Economy Sciences Effectiveness
    +1 Horses Strength
    +50% Stables Capacity
    Immunity to Income Penalties

    Penalties
    -10% Magic Effectiveness (WPA)

    Spell Book: Inspire Army, Revelation
    Elite: 5/7 NW: 9.25 Cost: 1000
    Orc
    Bonuses
    +20% Battle Gains
    -75% Draft Costs
    +25% Draft Speed
    +15% Enemy Casualties when attacking

    Penalties
    -10% Arcane Arts Sciences Effectiveness

    Spell Book: Reflect Magic
    Elite: 10/2 NW: 10 Cost: 1250

  2. #2
    Regular
    Join Date
    Sep 2018
    Location
    USA
    Posts
    60
    I think my favorite part of your suggestion is Avian's immunity to Pitfalls. I also like the play with honor. I too used horse adjustments though with my personalities.

  3. #3
    Regular
    Join Date
    Sep 2018
    Location
    USA
    Posts
    60
    Races
    Dryad
    Bonuses
    +15% Wizard Effectiveness (WPA)
    +20% Guard Station Effectiveness
    +30% Self Spell Duration
    All land produces food

    Penalties
    +10% Military Causalities in Combat

    Spell Book: Greater Protection, Mystic Aura, Reflect Magic, Tree of Gold, Animate Dead
    Elite: 4/8 NW: 9.5 Cost: 1100

    Dwarf
    Bonuses
    +30% Building Efficiency
    Free Building Construction
    -25% Building Construction Time

    Penalties
    +100% Food Consumption
    Can't Use Accelerated Construction

    Spell Book: Mystic Aura, Inspire Army
    Elite: 7/4 NW: 9.5 Cost: 925

    Elf
    Bonuses
    +30% Wizard Effectiveness (WPA)
    +30% Tower Efficiency
    +15% Instant Spell Damage

    Penalties
    +35% Wages

    Spell Book: Inspire Army, Tree of Gold, Greater Protection
    Elite: 7/5 NW: 10 Cost: 1025

    Halfling
    Bonuses
    +30% Thievery Effectiveness (TPA)
    +5% Population
    -50% Thief Costs
    +1 Soldier Offense and Defense

    Penalties
    -5% Building Effectiveness
    Can't Use War Horses or Stables

    Spell Book: Aggression, Quick Feet, Town Watch, Inspire Army
    Elite: 5/7 NW: 9.5 Cost: 1000

    Human
    Bonuses
    +30% Income
    Immunity to Income Penalties
    +20% Building and Specialist Credits from Attacking

    Penalties
    -50% Honor Bonus
    +10% Explore Costs

    Spell Book: Aggression, Quick Feet
    Elite: 8/4 NW: 9.0 Cost: 1050

    Orc
    Bonuses
    +25% Battle Gains
    Free Draft
    +10% Enemy Casualties when attacking

    Penalties
    -10% Science Effectiveness

    Spell Book: Reflect Magic
    Elite: 9/2 NW: 9.0 Cost: 1100

    While trying to create a new race, I found out the game has enough. I've heard others say remove Avian and I am on that train. Moved some of its bonuses other places. I tried to go for a more defensive Dryad since I didn't want the Faerie in there. Again, moved bonuses around. I am most happy removing horses from halflings. Theys isn't big enough to reach dem spurs! yee haw!!!

  4. #4
    Regular
    Join Date
    Sep 2018
    Location
    USA
    Posts
    60
    Originally posted on Discord, changes made to hopefully give it balance and compete with attackers or halfling thief

    Kobold
    Bonuses
    +10% enemy casualties when ambushed
    All built and in progress land houses 30 population
    +10% Sorcery Effectiveness
    Can Use Specialist Credits for Thieves

    Penalties
    Cannot Attack Dragons

    Spell Book: Town Watch, Quick Feet, Clear Sight
    Elite 4/5 650 gc 7 NW

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