II. Races
Avian
Bonuses
-33% Attack Time
+33% Birth Rate
+33% Specialist Credits from Attacks
Immunity to Pitfalls
Penalties
Cannot use War Horses/Stables
Spell Book: Town Watch, Clear Sight
Elite: 8/4 NW: 9.5 Cost: 1000
Dwarf
Bonuses
+20% Building Efficiency
Free Building Construction
-25% Building Construction Time
Penalties
+100% Food Consumption
Spell Book: Mystic Aura, Fool’s Gold
Elite: 7/5 NW: 9.75 Cost: 1100
Light Elf
Bonuses
+15% WPA
+33% Tower Efficiency
+1 Defensive Specialist
Empowered Nature’s Blessing (100% Cures Plague, Removes Storms/Droughts in addition to preventing)
Penalties
+25% Wages
Spell Book: Chastity, Tornadoes, Greater Protection
Elite: 6/6 NW: 10 Cost: 1200
Shadow Elf
Bonuses
+1 Mana
+25% Instant Spell Damage
-25% Honor Losses
Empowered Shadowlight (Does not expire on enemy thievery attempt, remains active for duration)
Penalties
-25% Effectiveness from Honor
Spell Book: Invisibility, Mage’s Fury, Quick Feet
Elite: 9/3 NW: 9.25 Cost: 1200
Faery
Bonuses
+33% Self-Spell Duration
+25% Sabotage Operation Damage
+1 Stealth
Penalties
-5% Population
Spell Book: Tree of Gold, Greater Protection, Mystic Aura, Animate Dead, Town Watch
Elite: 3/9 NW: 10.5 Cost: 1500
Halfling
Bonuses
+15% Thievery Effectiveness (TPA)
+10% Population
-50% Thief Costs
+1 Soldier Offense and Defense
Penalties
-10% Building Effectiveness
Spell Book: Aggression, Quick Feet
Elite: 4/8 NW: 10.25 Cost: 850
Human
Bonuses
+20% Income
+20% Economy Sciences Effectiveness
+1 Horses Strength
+50% Stables Capacity
Immunity to Income Penalties
Penalties
-10% Magic Effectiveness (WPA)
Spell Book: Inspire Army, Revelation
Elite: 5/7 NW: 9.25 Cost: 1000
Orc
Bonuses
+20% Battle Gains
-75% Draft Costs
+25% Draft Speed
+15% Enemy Casualties when attacking
Penalties
-10% Arcane Arts Sciences Effectiveness
Spell Book: Reflect Magic
Elite: 10/2 NW: 10 Cost: 1250