Lets actually mix things up?
RACES:
DWARF
-50% Build and Raze Costs
+15% Military Science Effectiveness
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+50% Rune Costs
Elite: 8/8 1200 GC
Racial Spell: Mystic Aura
HUMAN
+15% Economy Science Effectiveness
+25% Book Generation
+25% Spec Credits
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-Thieves base cost 750 GC
Elite: 8/3 1000 GC
Racial Spell: Town Watch
ELVES
+15% Arcane Science Effectiveness
-30% Defensive Combat losses
+15% Defensive Military Effectiveness
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-20% Birth Rate
Elite: 7/3 900 GC
Racial Spell: Mages Fury
GNOMES
+20% Population
-50% Construction and Training Time
+1 Stealth/Tick
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+10% Combat Losses
Elite: 4/7 350 GC
Racial Spell: Clear Sight
ORCS
+20% Combat Gains
+10% Offensive Military Effectiveness
+50% Draft Speed
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-15% Arcane Science Effectiveness
Elite: 9/2 950 GC
Racial Spell: Aggresion
TROLLS
-50% Instant Damage from Magic and Thievery Operations
+25% Enemy Military Casualities On Attacks
-25% Offensive Military Casualities
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-15% Economy Science Effeectiveness
Elite: 9/3 1200 GC
Racial Spell: Reflect Magic
RATKIN
-20% Attack Time
+30% Birth Rate
+Spreads and is immune to the plague
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-5% Building Efficiency
Elite: 8/2 750 GC
Racial Spell: Vermin
DROW
+1 Mana/Tick
+25% Income
+25% WPA
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-5% Population
Racial Spell: Nightmare
Elite: 2/8 1400 GC
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PERSONALITIES
Warrior
+1 General
+10% Offensive MIlitary Effectivenes
+20% Tactics and Bookkeeping Science Effectiveness
Spell: Bloodlust
Equestrian
+1 War Horse Strength
+100% Stable Capacity and Effectiveness
+20% Siege and Artisan Science Effectiveness.
Spell: Quick Feet
Vampiric
+100% of enemy combat losses are converted to Offensive Specs.
+1 Offensive Spec Strength, and Converts Off Specs to Elites on Successfull Attacks.
+20% Housing and Invocation Science
Spell: Ghost Workers ( increases BE)
Cleric
+1 Defensive Spec Strength
+50% Shielding and Heroism Science Effectiveness
-35% Military Combat Losses
Spell: Animate Dead
SpyMaster
-50% Thief Costs
+100% Thief Dens Effectiveness
+50% Crime and 25% Strategy Science Effectiveness
Spell: Invisibility. Access to 2 Thievery Operations : Propganda and Greater Arson.
Heretics
+1 Stealth/Tick
+50% Cunning and 25% Alchemy Science
+100% Guild Effectiveness
Spell: Nightmares, Fools Gold. Acess to 1 Thievery Operation: Assassinate Wizards
Mystics
+200% Guilds Effectiveness
+50% Channeling and +25% Production Science,
+1 Mana/Tick
Spells: MS, Blizzard, Chastity
Paladin
+100% Guild Effectiveness
+50% Valor and Tools Science Effetiveness.
+Self Spells on others
Spells: Same as now.