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  1. #1
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    Join Date
    Mar 2018
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    Age 81 race/personality suggestions

    Changelog:
    Toned down human income and merchant sci bonus
    Changed DE elite to offensive
    Gave avian elite 1 def

    Made bocan elite offensive as well

    Halfling elite -> 6/5 and more expensive
    Reduced DE wiz conversion rate
    Slight nerf to warrior sci bonus
    War hero 5% ME -> +1 ospec

    =====
    Races
    =====

    Dark Elf
    +20% Spell Damage
    25% of peasants gained on TMs are converted to wizards

    +20% enemy sabotage damage

    8/3 elite 9.5nw 950gc
    Spellbook: GP

    Bocan
    +20% sabotage damage
    Can train thieves with credits
    +20% spec credits

    -10% income

    7/3 elite 8.5nw 850gc
    Spellbook: BL

    Elf
    +15% WPA
    +30% rune production
    +1 dspec

    +20% wages

    7/4 elite 9nw 900gc
    Spellbook: MF, GP


    Halfling
    +15% TPA
    +10% population
    -50% thief cost
    2/2 soldiers

    -1 ospec

    6/5 elite 9nw 900gc
    Spellbook: MA, Invis, Aggression

    Human
    +20% income
    +20% spec and building credits from attacks
    +15% economy science

    +20% enemy spell damage

    8/4 elite 10nw 1000gc
    Spellbook: IA, QF, Rev

    Orc
    +15% Battle gains
    +10% enemy casualties
    Free draft

    -25% arcane arts science effectiveness

    8/2 elite 9nw 950gc
    Spellbook: Aggression, BL (reverts to its previous values)

    Avian
    -25% attack time
    +35% birth rate
    -35% military training time
    +5% ME

    cannot use stables or horses

    8/1 elite 8nw 850gc
    Spellbook: TW

    Dwarf
    +20% BE
    -50% construction time
    Free construction

    +75% food needed
    Cannot accelerate construction

    7/5 elite 10nw 1000gc
    Spellbook: RM, CS, TW

    Faery
    +25% self spell duration
    can cast spells on mates
    self spells cost 2 mana

    -1 general

    4/8 elite 10.5nw 1100gc
    Spellbook: MA, SI

    Undead
    -25% casualties
    no food needed
    spreads and is immune to plague
    +1 horses

    +15% attack time

    10/3 elite 10.5nw 1100gc
    Spellbook: AD

    =============
    Personalities
    =============

    Mystic
    +150% guild land effect
    +50% channeling science
    +1 mana/tick

    Spellbook: MS, Chastity, Blizzard, Rev, Paradise
    Starts with: 800 wiz

    Rogue
    +50% TD land effect
    +50% guild land effect
    +50% crime science
    +1 stealth/tick
    Access to rogue thief ops

    Spellbook: Rev, Paradise
    Starts with: 800 thieves

    Heretic
    +75% guild land effect
    wiz don't die on failed spells
    -75% losses on failed thief ops
    +30% channeling, crime, and cunning sci

    Spellbook: NM, FG, Amnesia, Rev, Paradise
    Starts with: 400 wiz, 400 thieves

    Paladin
    -25% casualties
    Immune to plague
    +30% strategy and shielding sci

    Spellbook: GP, DS, Wrathful Smite, IS, Pitfalls
    Starts with: 800 solds and creds

    Tactician
    -15% attack time
    +50% siege sci

    Spellbook: War Spoils
    Sarts with: 800 solds and credits

    Merchant
    Immune to income penalties
    +25% gains on robs and plunders
    -25% losses on enemy robs and plunders
    +25% income, production, and thievery sci
    -25% TB from aid, both incoming and outgoing

    Spellbook: ToG, Gluttony
    Starts with: 400 thieves, 400 solds and creds

    Warrior
    +10% OME
    +20% tactics sci
    -25% casualties on conquest attacks
    improved conquest range

    Spellbook: fanat
    Starts with: 800 solds and creds

    War Hero
    +1 ospec
    Convert specs to elites
    Accurate intel
    +30% dragon slaying strength
    +30% valor and heroism sci

    Spellbook: Hero's inspiration (PI renamed)
    Starts with: 800 elites
    Last edited by AmrasArFeiniel; 09-04-2019 at 17:14.

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