Posting here because everyone wants to use notepad to read text files and it can’t read Unix line endings.

BL reverts to its previous values (+10% OME, +10% enemy casualties, +15% own casualties)
-20% base duration of MS, chastity, blizzard to account for mystic bonus
Support spells: add Fanat, TW. Remove MF.

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Races
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Bocan

+20% sabotage damage
+20% spec credits
can use credits for thieves

-10% income

4/7 elite 8nw 800gc
Spellbook: BL, Fanat

Elf
+20% WPA
+30% rune production
+1 dspec

+20% wages

7/4 elite 8nw 800gc
Spellbook: MF, GP

Halfling
Homes hold 20 pop
+20% TPA
-50% thief cost
2/2 soldiers

-1 ospec

6/4 elite 7nw 500gc
Spellbook: MA, Invis, Aggression

Human
+20% income
+20% books produced

+20% enemy spell damage

8/3 elite 8.5nw 900gc
Spellbook: IA, QF, Rev, SI

Orc
+15% Battle gains
+10% enemy casualties
Free draft

-15% TPA
+15% enemy sabotage damage

8/2 elite 9nw 900gc
Spellbook: Aggression, BL

Avian
-20% attack time
+25% birth rate
-20% military training time

cannot use stables or horses

9/2 elite 9nw 900gc
Spellbook: TW, fanat, GP

Dwarf
+25% BE
-40% construction time
+30% building credits

+75% food needed

7/5 elite 9nw 900gc
Spellbook: MA, IA, CS, TW, Gluttony

Faery
+25% self spell duration
self spells cost 2 mana
Access all racial spells

-1 general
-5% pop

5/7 elite 9.5nw 950gc
Spellbook: all racial spells

Undead
-25% casualties
no food needed
spreads and is immune to plague
+1 horses

+10% attack time

10/3 elite 10.5nw 1100gc
Spellbook: AD, Vermin

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Personalities
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Mystic
+100% guild land effect
+50% channeling science
+1 mana/tick
+25% combat spell duration

Spellbook: MS, Chastity, Blizzard, Paradise
Starts with: 800 wiz

Assassin/Rogue
+100% TD land effect
+50% crime science
+1 stealth/tick
+20% NS damage
Access to GA, AW, Prop

Spellbook: Paradise
Starts with: 800 thieves

Bandit

+50% TD land effect
+25% gains on plunders, robs, and kidnaps
-50% merc cost
Can send 1 merc/prisoner per 4 loyal troops
Free prisoners steals 50% of prisoners freed (as prisoners/peons/soldiers/thieves?)
Converts some mercs/prioners to thieves on successful trads and plunders
Access to GA and SWH

Spellbook: Gluttony, Vermin
Starts with: 400 solds and creds, 400 thieves

Heretic
+50% guild land effect
+50% TD land effect
wiz don't die on failed spells
+35% channeling, crime, and cunning sci

Spellbook: ET, NM, FG, Amnesia, Paradise
Starts with: 400 wiz, 400 thieves

Cleric/Paladin
-25% casualties
Immune to plague
can cast support spells on mates
+50% guild land effect
+25% shielding and invocation sci

Spellbook: Wrathful Smite, IS, PF, Magic Ward, BoI
Starts with: 400 solds and creds, 400 wiz

Tactician
-15% attack time
+20% siege, tactics, strategy sci
Accurate intel

Spellbook: War Spoils
Sarts with: 800 solds and credits

Engineer/Artisan
Immune to income penalties
+20% econ sciences
+20% land effect all buildings

Spellbook: ToG, Ghost Workers, RM
Starts with: +1 scientist, 400 solds and creds

Berserker/Warrior
+15% OME
+15% gains on massacres
-25% casualties on conquest attacks
improved conquest range

Spellbook:
Starts with: 800 solds and creds

War Hero
+100% honor bonuses
+1 ospec
Convert specs to elites
+35% valor and heroism sci

Spellbook: Hero's inspiration (PI renamed)
Starts with: 800 elites