Posting here because everyone wants to use notepad to read text files and it can’t read Unix line endings.
BL reverts to its previous values (+10% OME, +10% enemy casualties, +15% own casualties)
-20% base duration of MS, chastity, blizzard to account for mystic bonus
Support spells: add Fanat, TW. Remove MF.
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Races
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Bocan
+20% sabotage damage
+20% spec credits
can use credits for thieves
-10% income
4/7 elite 8nw 800gc
Spellbook: BL, Fanat
Elf
+20% WPA
+30% rune production
+1 dspec
+20% wages
7/4 elite 8nw 800gc
Spellbook: MF, GP
Halfling
Homes hold 20 pop
+20% TPA
-50% thief cost
2/2 soldiers
-1 ospec
6/4 elite 7nw 500gc
Spellbook: MA, Invis, Aggression
Human
+20% income
+20% books produced
+20% enemy spell damage
8/3 elite 8.5nw 900gc
Spellbook: IA, QF, Rev, SI
Orc
+15% Battle gains
+10% enemy casualties
Free draft
-15% TPA
+15% enemy sabotage damage
8/2 elite 9nw 900gc
Spellbook: Aggression, BL
Avian
-20% attack time
+25% birth rate
-20% military training time
cannot use stables or horses
9/2 elite 9nw 900gc
Spellbook: TW, fanat, GP
Dwarf
+25% BE
-40% construction time
+30% building credits
+75% food needed
7/5 elite 9nw 900gc
Spellbook: MA, IA, CS, TW, Gluttony
Faery
+25% self spell duration
self spells cost 2 mana
Access all racial spells
-1 general
-5% pop
5/7 elite 9.5nw 950gc
Spellbook: all racial spells
Undead
-25% casualties
no food needed
spreads and is immune to plague
+1 horses
+10% attack time
10/3 elite 10.5nw 1100gc
Spellbook: AD, Vermin
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Personalities
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Mystic
+100% guild land effect
+50% channeling science
+1 mana/tick
+25% combat spell duration
Spellbook: MS, Chastity, Blizzard, Paradise
Starts with: 800 wiz
Assassin/Rogue
+100% TD land effect
+50% crime science
+1 stealth/tick
+20% NS damage
Access to GA, AW, Prop
Spellbook: Paradise
Starts with: 800 thieves
Bandit
+50% TD land effect
+25% gains on plunders, robs, and kidnaps
-50% merc cost
Can send 1 merc/prisoner per 4 loyal troops
Free prisoners steals 50% of prisoners freed (as prisoners/peons/soldiers/thieves?)
Converts some mercs/prioners to thieves on successful trads and plunders
Access to GA and SWH
Spellbook: Gluttony, Vermin
Starts with: 400 solds and creds, 400 thieves
Heretic
+50% guild land effect
+50% TD land effect
wiz don't die on failed spells
+35% channeling, crime, and cunning sci
Spellbook: ET, NM, FG, Amnesia, Paradise
Starts with: 400 wiz, 400 thieves
Cleric/Paladin
-25% casualties
Immune to plague
can cast support spells on mates
+50% guild land effect
+25% shielding and invocation sci
Spellbook: Wrathful Smite, IS, PF, Magic Ward, BoI
Starts with: 400 solds and creds, 400 wiz
Tactician
-15% attack time
+20% siege, tactics, strategy sci
Accurate intel
Spellbook: War Spoils
Sarts with: 800 solds and credits
Engineer/Artisan
Immune to income penalties
+20% econ sciences
+20% land effect all buildings
Spellbook: ToG, Ghost Workers, RM
Starts with: +1 scientist, 400 solds and creds
Berserker/Warrior
+15% OME
+15% gains on massacres
-25% casualties on conquest attacks
improved conquest range
Spellbook:
Starts with: 800 solds and creds
War Hero
+100% honor bonuses
+1 ospec
Convert specs to elites
+35% valor and heroism sci
Spellbook: Hero's inspiration (PI renamed)
Starts with: 800 elites