I'd like to see the science curve be less punishing. It would be nice to do something more interesting in science than just rainbow out 600k-1000k in every category by EoA
I'd like to see the science curve be less punishing. It would be nice to do something more interesting in science than just rainbow out 600k-1000k in every category by EoA
If you don't want to add anything (numbers/strategy/theory) about what I'm saying so I can rebuke it. Keep your cult-like indoctrinated nay-saying to yourself.
Utopia=Drink the kool-aid
Really like all of it except confused on BL on Orc. 2nd highest elite and extra 10% OME. I may have had BL with 20%, but people freaked out. Even if this is 10%, it’s 10% on stronger elites. Using WH, free draft, free specs, free leets....I’ll think I can afford 15% casualties. I’d change this and take the rest.
I hate to break it to you like this, but the halfling prisoner bonus is really good if you're attacking at some point. It adds a lot of offense, which is vital for a race that doesn't really pack a punch, and it's somewhat self-sustaining. I try to fill up with prisoners before wars for this very reason.
Why not? More houses mean more birthrate, which I can't get enough of since, as an attacker, I get fireballed more or less constantly. Also, more birthrate is good if you don't have hospitals and if you have cheap-ish troops to train.
Not to mention that more houses = more peons = more cash (or a higher draft = more troops).
That's kind of the point of Halfling. That's also why they get 2/2 soldiers and town watch. It's the cheap mass unit race.and also that means more troops to get the same military
hu/cl with that penalty makes absolutely no sense. Humans can barely get enough mana to cast self-spells, nevermind support spells.Human: (…) but I'd like to move SI off of cleric over to human and force people to pick hu/cl if they want broadly applied SI.
-1% mana/tick
Parentheses and exclamation points are mine. I don't understand why they get all these bonuses (BL, even if a toned-down version; more gains; stronger, free soldiers!) if they're already way too strong.Orc: Orc looks pretty nuts right now. (…) I'd move bloodlust back over to orc (!) (…) along with bringing back +gains.
Free draft
2/2 soldiers (!!)
+15% enemy casualties
20% spells and ops fail
+15% enemy spell and op damage
9/3 elite 10nw 1050gc
Bloodlust (!!!), aggression (!!!!)
Add one vote to the "I like undead" tally.Undead: Dunno how they will fare without seeing sims, but I just don't really like the conversions/can't train elites design. It forces spec penalties so it's not too broken early age, but that forces something like pop bonus so it's not garbage mid-late age, and in general it's just hard to reason about its balance. If people like it as is, then keep it like this, otherwise take out all of that and have something like the below.
I think it does. Soldiers have more value than prisoners, if only due to their versatility. And undead need more soldiers (actually, more peasants) to make up for the ones they can't kidnap.Also, not sure if prisoners decay into soldiers is a bonus or a penalty :shrug:. It's interesting flavor, but does it actually work well gameplay-wise?
Killing dragons faster, in line with their support role. I also don't agree with the other changes.Cleric: Not sure what this little bit of valor sci is doing there
Still want this idea for undead:
Undead
Bonuses
Prisoners decay over time to be reborn as soldiers (neat idea, would be bad if it does it when you're full already though)
Some specialists convert to elites on Traditional Marches
No food needed
Spreads and is immune to the Plague
+1 Offense Specialist Strength
Penalties
Only Basic Thievery Intel Operations available
-25% Science Effectiveness
-1 Defensive Specialist Strength
Can not train elites
Spell book: Animate Dead, Chastity, Vermin
Elite: Offense: 4 Defense: 7 Networth: 9.0 Cost: N/A
Soldiers: Offense: 1 Defense: 1
That would be more fun to me. Still wish they could make animate dead into a magical version of propaganda only as a fireball. that offsets the thievery penalties while making it so if they chose a magical sub option they could use it.
Edit: Or use my Queen's suggestion
We fight 5 days in Age 82 (Mon-Fri) then go to age 83. Hopefully a week will have better changes.
I'm being baited with lingerie pics to put this suggestion up. XD
Last edited by kushinade; 19-07-2019 at 19:26.
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