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Thread: Genesis Round 116 Changes

  1. #1
    Join Date
    Dec 2016

    Genesis Round 116 Changes

    Genesis Round 116 is here!

    Please take a read through the mechanics changes so you're aware of some of the new unique features.

    This color indicates a new change for the current Round

    Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends

    Planned Schedule for Round 116
    Age Start: 11/10/2019 @ 00:00 GMT
    Age End: 11/15/2019 @ 00:00 GMT

    Tick Length for Round 116 will be 15 minutes.

    Important things to know about Genesis moving forward:
    • You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
    • Invites continue to not be available
    • Mentor DOES work on Genesis
    • You are able to use Sitting credits on Genesis
    • To prevent abuse, there is a 3 hour waiting period to creating new provinces

    Important variances from WoL to note
    • Provinces will abandon after 1 day of inactivity
    • Income per job is 6 gc
    • Income per prisoner is 1.5
    • Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
    • Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
    • MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
    • Stealth and Mana recovery is 5 per tick
    • Plague has been removed from this age
    • Base Specialist strength is 12 points
    • Max Gains cap is 25% (up from 20% on WoL)
    • Base science book production is 500 / tick
    • Starting scientists is 10
    • Scientist generation rate is 5% per tick
    • Scientists produce less books at higher experience levels than compared to WoL
    • Explore/Build Time/Train Time/Army Attack times are all roughly 75% of normal (WoL)
    • Acres are generated on Traditional Marches (20%)
    • War Min Time is 24 ticks
    • End of War CeaseFire is 60 ticks
    • Kingdom Size is 6
    • Kingdom Wall is not available
    • War can be declared on ANY kingdom, if your Kingdom is at least Hostile towards them AND they are IN declare range
    • Declare range changed to 90% - 125%
    • Acre generation has also been reduced in war (from 20% OOW to 10% In War)
    • Dragons will no longer give Hostile points
    • Hostility points required for Unfriendly is 8
    • Hostility points required for Hostile is 16
    • Defecting removes 0% of your resources
    • Overpopulation which prevents attacks occurs at 130%
    • Thieves no longer function at 140% over max pop
    • Beginner Protection is 12 ticks (in and out of war)
    • You can enter or leave Vacation Mode during war or EoWCF
    • Vacation Mode delay is 3 hour (in and out)
    • Mentor does work
    • Daily Bonuses do not work correctly so you'll have to ignore the bonus information on State Council page

    Ritual Info
    • Base casts required: 20
    • 100% Efficiency casts: 30
    • Overcasting will grant much larger effects than in WoL
    • Duration is 80 ticks
    • Ritual will activate automatically in 36 ticks
    • Expedient can only be cast up to 395% (anything after this will not have any effect)

    Initial Province Stats
    • Acres: 1200
    • Soldiers: 16000
    • Spec Credits: 16000
    • Thieves: 1200
    • Wizards: 1200
    • Peasants: 8000
    • GC: 900,000
    • Honor: 2500

    Should be able to check in-game

    Should be able to check in-game

    The Round should be open to join now!
    Have fun
    Last edited by DavidC; 09-11-2019 at 01:17.
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