Genesis Round 116 is here!
Please take a read through the mechanics changes so you're aware of some of the new unique features.
This color indicates a new change for the current Round
Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends
Planned Schedule for Round 116
Age Start: 11/10/2019 @ 00:00 GMT
Age End: 11/15/2019 @ 00:00 GMT
Tick Length for Round 116 will be 15 minutes.
Important things to know about Genesis moving forward:
- You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
- Invites continue to not be available
- Mentor DOES work on Genesis
- You are able to use Sitting credits on Genesis
- To prevent abuse, there is a 3 hour waiting period to creating new provinces
Important variances from WoL to note
- Provinces will abandon after 1 day of inactivity
- Income per job is 6 gc
- Income per prisoner is 1.5
- Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
- Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
- MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
- Stealth and Mana recovery is 5 per tick
- Plague has been removed from this age
- Base Specialist strength is 12 points
- Max Gains cap is 25% (up from 20% on WoL)
- Base science book production is 500 / tick
- Starting scientists is 10
- Scientist generation rate is 5% per tick
- Scientists produce less books at higher experience levels than compared to WoL
- Explore/Build Time/Train Time/Army Attack times are all roughly 75% of normal (WoL)
- Acres are generated on Traditional Marches (20%)
- War Min Time is 24 ticks
- End of War CeaseFire is 60 ticks
- Kingdom Size is 6
- Kingdom Wall is not available
- War can be declared on ANY kingdom, if your Kingdom is at least Hostile towards them AND they are IN declare range
- Declare range changed to 90% - 125%
- Acre generation has also been reduced in war (from 20% OOW to 10% In War)
- Dragons will no longer give Hostile points
- Hostility points required for Unfriendly is 8
- Hostility points required for Hostile is 16
- Defecting removes 0% of your resources
- Overpopulation which prevents attacks occurs at 130%
- Thieves no longer function at 140% over max pop
- Beginner Protection is 12 ticks (in and out of war)
- You can enter or leave Vacation Mode during war or EoWCF
- Vacation Mode delay is 3 hour (in and out)
- Mentor does work
- Daily Bonuses do not work correctly so you'll have to ignore the bonus information on State Council page
Ritual Info
- Base casts required: 20
- 100% Efficiency casts: 30
- Overcasting will grant much larger effects than in WoL
- Duration is 80 ticks
- Ritual will activate automatically in 36 ticks
- Expedient can only be cast up to 395% (anything after this will not have any effect)
Initial Province Stats
- Acres: 1200
- Soldiers: 16000
- Spec Credits: 16000
- Thieves: 1200
- Wizards: 1200
- Peasants: 8000
- GC: 900,000
- Honor: 2500
Races
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/
Personalities
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/
The Round should be open to join now!
Have fun