Races
Avian
Bonuses
-15% Attack Time
-25% Military Train Time
+40% Birth Rate
Penalties
Cannot Use War Horses/Stables
Spell book: Greater Protection, Fanaticism
Elite: Offense: 16 Defense: 6 Networth: 8.5 Cost: 950
Soldiers: Offense: 2 Defense: 2
Dark Elf
Bonuses
+20% Sabotage Operation Damage
50% Runes Refunded on Successful Spell Casts
+2 Offensive Specialist Strength
Penalties
-10% Building Efficiency
Spell book: Pitfalls, Reflect Magic
Elite: Offense: 8 Defense: 12 Networth: 8.25 Cost: 1025
Soldiers: Offense: 2 Defense: 2
Dwarf
Bonuses
+30% Building Efficiency
-75% Construction Cost
+5% Military Efficiency
Penalties
+100% Food consumption
Spell book: Gluttony
Elite: Offense: 12 Defense: 8 Networth: 8.0 Cost: 1000
Soldiers: Offense: 2 Defense: 2
Elf
Bonuses
+20% Instant Spell Damage
-1 Mana Self Spell Cost
+2 Defensive Specialist Strength
Penalties
+20% Explore Costs (Men and Gold)
No access to Dungeons
Spell book: Chastity, Mystic Aura
Elite: Offense: 13 Defense: 7 Networth: 7.75 Cost: 975
Soldiers: Offense: 2 Defense: 2
Faery
Bonuses
+25% Magic Effectiveness (WPA)
+50% Self Spell Duration
+20% Rune Production
Access to All Racial Spells
Penalties
-10% Maximum Population
Spell book: All racial spells plus Tree of Gold
Elite: Offense: 6 Defense: 13 Networth: 8.0 Cost: 1125
Soldiers: Offense: 2 Defense: 2
Halfling
Bonuses
+25% Thievery Effectiveness (TPA)
Homes increase maximum Population by 20
-20% Military Train Costs
Spell book: Town Watch, Vermin
Elite: Offense: 10 Defense: 8 Networth: 7.25 Cost: 800
Soldiers: Offense: 2 Defense: 2
Human
Bonuses
+25% Income
+20% Science Effectiveness
+2 War Horse Strength
Penalties
-20% Magic Effectiveness (WPA)
+25% Spell Rune Cost
Spell book: Fountain of Knowledge, Quick Feet
Elite: Offense: 9 Defense: 12 Networth: 8.75 Cost: 1200
Soldiers: Offense: 2 Defense: 2
Orc
Bonuses
+20% Combat Gains
+2/+2 Soldier Strength (already shown below)
-50% Draft Costs
Penalties
+15% Damage taken from Instant Spells and Sabotage Operations
Spell book: Aggression, Bloodlust
Elite: Offense: 14 Defense: 6 Networth: 7.75 Cost: 950
Soldiers: Offense: 4 Defense: 4
Undead
Bonuses
+10% Population
-50% Offensive Military Casualties
No Food required
Spreads and is Immune to the Plague
Converts some Specs into Elites on successful Traditional Marches
Penalties
-35% Science Effectiveness
Cannot Train Elites
No Access to Hospitals
Spell book: Animate Dead, Chastity
Elite: Offense: 16 Defense: 7 Networth: 9.0 Cost: N/A
Soldiers: Offense: 2 Defense: 2
Personalities
The Artisan
-25% Build Time
+25% Flat Rate Building Production (Farms/Towers/Banks/Stables)
+50% Building Credits gained in Combat
Immune to all Income Penalties
Starts with +600 soldiers and +600 specialist credits and +200 building credits
Access to Ghost Workers
The Cleric
-30% Military Casualties in Combat
Can cast Support Spells on Kingdom Members
Immune to the Plague
Starts with +600 soldiers and +600 specialist credits
Starts with +200 Wizards
Access to Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insights and Wrathful Smite
The Heretic
+75% Guilds Effectiveness
+50% Thieves' Dens Effectiveness
+20% Instant Spell and Sabotage Operation Damage
Access to Blizzard, Fool's Gold, Nightmare and Revelation
Starts with +400 Wizards and +400 thieves
The Mystic
+150% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Expose Thieves, Mage's Fury, Meteor Showers and Revelation
Starts with +800 Wizards
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to all Thievery Operations
Access to Expose Thieves, Invisibility and Revelation
Starts with +800 thieves
The Sage
+25% Science Book Production
-50% Book Losses on Learn Attacks
Starts with 5000 science books in each category
Access to Amnesia
The Tactician
-15% Attack Time
+50% Ambush Protection
Accurate Espionage
Starting Soldiers +800
Starting Specialist Credits +800
Access to Clear Sight and Sacred Mist
The War Hero
+100% Honor Bonuses
+25% Draft Speed
Immune to Dragons
Starting Elites +800
Access to Paladin's Inpiration and War Spoils
The Warrior
+10% Offensive Military Efficiency
+20% Enemy Military Casualties in Combat
-75% Mercenary Costs
Starting Soldiers +800
Spec Credits +800
Mechanics
- Dragons
- Food production will be reduced by 10% while a dragon is ravaging your lands
- Science
- Recruit Scientists will produce 100 books per tick
- Novice Scientists will produce 120 books per tick
- Graduate Scientists will produce 150 books per tick
- Professor Scientists will produce 165 books per tick
- Buildings
- Forts will increase defense by 1.5% (reduced from current amount of 2%)
- Spells
- New (or revised) Spells:
- Sacred Mist - 10% reduced gains on the next attack made against you (will be triggered on fails)
- Invisibility - TPA bonus increased to 20%
- Mage's Fury - WPA bonus and penalty increased to 30%
- Spells Categories(restated)
- Currently there are:
- Fading (duration)
- Instant (one time effect)
- Support Category will include only the spells that are castable onto Kingdom Mates
- Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Nature's Blessing
- Love and Peace
- Builder's Boon
- Inspire Army
- Patriotism
- Scientific Insight
- Illuminate Shadows
- Wrathful Smite
- Fanaticism
Game Administration Kingdom (restated) - Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.
Miscellaneous
Gold Status
- Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
- Ad-Block Active
- Hostile Meter Active
- Free Sitting Credits (3 for 1 month and 9 for 3 months)
- Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
Bug Fixes
Ritual Types (Stats listed here are considered 'base effectiveness')
Affluent: Income +20% & Draft Speed +25%
Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
Godspeed: 10% Reduced Attack Time & 20% Less Military Casualties on Offense
Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
Onslaught: +10% OME & +15% enemy casualties on attacks
Age 84