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Thread: why penalize people for choosing UD

  1. #1
    Newbie
    Join Date
    Oct 2017
    Posts
    3

    why penalize people for choosing UD

    I am wondering why the need to penalize people for choosing UD? 1st you have the -35% science which already makes them almost unplayable. But really, the need to give UD farms in their initial setup is mind boggling to me. I mean 1 of the reasons to choose UD would be to eliminate the need for 1 entire building type. So now that Ive chosen UD, I must now be penalized in having to waste precious GC(at BOA) and or building credits to Raze a building type that I have 0 need for. How hard could it be to code the game to just give UD 240 Barren Acres to start the age off???????

  2. #2
    Post Fiend
    Join Date
    Jan 2012
    Location
    Sydney, AUS
    Posts
    141
    Always wondered about starting farms as UD.

    Race details should read;

    Bonuses:
    -100% Food Consumption
    +10% Max Population
    -50% Own casualities when attacking
    Always Carries and is Immune to the Plague
    Convert Specialists into Elites

    Penalties:
    -35% Science Effectiveness
    Can't Train Elites
    Can't use Hospitals
    Starts with 40 farms for no reason
    Last edited by Jonzilla; 03-03-2020 at 09:00. Reason: formatting

  3. #3
    Enthusiast
    Join Date
    Aug 2008
    Posts
    476
    It's not hard, just change the Race details:

    Bonuses:
    -100% Food Consumption
    +10% Max Population
    -50% Own casualities when attacking
    Always Carries and is Immune to the Plague
    Convert Specialists into Elites

    Penalties:
    -35% Science Effectiveness
    Can't Train Elites
    Can't use Hospitals
    Can't use Farms

  4. #4
    Regular
    Join Date
    Sep 2018
    Location
    USA
    Posts
    60
    +1!

  5. #5
    Veteran
    Join Date
    Dec 2013
    Location
    Texas
    Posts
    708
    I'd rather have nothing built and more starting credits. Or just start with guilds and towers and leave the rest blank.

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