Genesis Round 128 is here!

Please take a read through the mechanics changes so you're aware of some of the unique features.

This color indicates a new change for the current Round

Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends

Planned Schedule for Round 128
Age Start: 4/8/2020 @ 12:00 GMT
Age End: 4/13/2020 @ 12:00 GMT

Tick Length for Round 128 will be 15 minutes.

Important things to know about Genesis for this age:
  • You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
  • Invites (3) will be available
  • Random province creation has been increased to prevent creating at the same time and joining with Friends (that's what the 3 invites are for!)
  • Mentor DOES work on Genesis
  • Mentoring of other provinces on Genesis will be 4 hours every 12 hours (instead of 4 hours every 24 hours like it is on WoL)
  • You are able to use Sitting credits on Genesis
  • To prevent abuse, there is a 3 hour waiting period to creating new provinces

Important variances from WoL to note
  • No Race or Personality is Immune to the Plague (including Undead, which Carry the Plague!)
  • Attacking a Province that has contracted the Plague will yield +10% Battle Gains & increase military casualties by 5% (offensive and defensive)
  • Plague chance to cure per tick has been significantly increased
  • Max duration of plague is reduced from 24 ticks to 12 ticks
  • Paradise will only take 50% of acres that it generates from your explore pool
  • Birth Rates are double
  • Wizard generation is double (.04 per guild instead of .02)
  • Draft Rates increased by 50%
  • Provinces will abandon after 1 day of inactivity
  • Income per job is 6 gc
  • Income per prisoner is 1.75
  • Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
  • Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
  • MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
  • Stealth and Mana recovery is 6 per tick
  • Base Specialist strength is 12 points
  • Max Gains cap is 25% (up from 20% on WoL)
  • Base science book production is 400 / tick
  • Starting scientists is 15
  • Scientist generation rate is 5% per tick
  • Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
  • Acres are generated on Traditional Marches (20%)
  • Acre generation is reduced in war (from 20% OOW to 10% In War)
  • War Min Time is 24 ticks
  • End of War CeaseFire is 60 ticks
  • Kingdom Size is 6
  • War Auto-Surrender occurs at 24 ticks
  • Defecting removes 10% of your resources
  • Overpopulation which prevents attacks occurs at 130%
  • Thieves no longer function at 140% over max pop
  • Beginner Protection is 12 ticks (in and out of war)
  • Vacation Mode delay is 3 hour (in and out)
  • Mentor does work
  • Elite casualties on defense are reduced slightly

Ritual Info
  • Base casts required: 20
  • 100% Efficiency casts: 30
  • Overcasting will grant much larger effects than in WoL
  • Duration is 60 ticks
  • Abolish Ritual only requires 20 casts
  • Rituals can be destroyed after 16 ticks
  • Ritual will activate automatically in 36 ticks

Initial Province Stats
  • Acres: 1200
  • Soldiers: 16000
  • Spec Credits: 16000
  • Thieves: 1200
  • Wizards: 1200
  • Peasants: 8000
  • GC: 900,000
  • Honor: 2500

Should be able to check in-game

Should be able to check in-game

The Round should be open to join now(or shortly)!
Have fun