Results 1 to 1 of 1

Thread: Genesis Age 130 Changes

  1. #1
    Join Date
    Dec 2016

    Genesis Age 130 Changes

    Genesis Round 130 is here!
    This round is basically a replica of 129 with vastly different races, slightly different personalities and some bug fixes that were discovered throughout 129.

    Please take a read through the mechanics changes so you're aware of some of the unique features.

    This color indicates a new change for the current Round

    Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends

    Planned Schedule for Round 130
    Age Start: 4/22/2020 @ 12:00 GMT
    Age End: 4/27/2020 @ 12:00 GMT

    Tick Length for Round 130 will be 20 minutes.

    Important things to know about Genesis for this age:
    • You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
    • Invites (3) will be available
    • Random province creation has been increased to prevent creating at the same time and joining with Friends (that's what the 3 invites are for!)
    • Mentor DOES work on Genesis
    • Mentoring of other provinces on Genesis will be 4 hours every 12 hours (instead of 4 hours every 24 hours like it is on WoL)
    • You are able to use Sitting credits on Genesis
    • To prevent abuse, there is a 3 hour waiting period to creating new provinces

    Important variances from WoL to note
    • No Race or Personality is Immune to the Plague (including Undead, which Carry the Plague!)
    • Plague spread chance for non-Undead has increased so it will more easily spread by non-carriers
    • Attacking a Province that has contracted the Plague will yield +10% Battle Gains & increase military casualties by 5% (offensive and defensive)
    • Plague chance to cure per tick has been significantly increased
    • Max duration of plague is reduced from 24 ticks to 12 ticks
    • Paradise will only take 50% of acres that it generates from your explore pool
    • Birth Rates are double
    • Wizard generation is double (.04 per guild instead of .02)
    • Draft Rates increased by 50%
    • Provinces will abandon after 1 day of inactivity
    • Income per job is 6 gc
    • Income per prisoner is 1.75
    • Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
    • Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
    • MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
    • Stealth and Mana recovery is 6 per tick
    • Base Specialist strength is 12 points
    • Max Gains cap is 25% (up from 20% on WoL)
    • Base science book production is 400 / tick
    • Starting scientists is 15
    • Scientist generation rate is 5% per tick
    • Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
    • Acres are generated on Traditional Marches (20%)
    • Acre generation is reduced in war (from 20% OOW to 10% In War)
    • Instant Declare is back, it will work similarly to before i.e. the following conditions must be met:
      • You must be hostile with the Kingdom you want to declare on
      • Hostile must have been achieved at least 6 ticks prior
      • Target must be in NW declare range (land declare range is removed)
      • War range is 95%-115%
    • Hostile will begin at 30 hostility points
    • Dragons will NOT generate hostility points
    • There will be NO Pre-War Cease-Fire
    • War minimum duration is now 20 ticks (reduced from 24)
    • War auto-surrender will occur at 12 ticks
    • This was occurring on tick 13, but has been fixed to actually occur on tick 12
    • War auto-surrender will occur if the opponent reaches 75% your own networth
    • End of War Cease-Fire will last 2 ticks for each tick in war (max of 48)
    • Normal war declaration mechanics remain in place, i.e. the lesser hostile kingdom can declare at any time (no 6 tick waiting)
    • Kingdom Size is 6
    • Defecting removes 10% of your resources
    • Defect will not be available during war
    • Overpopulation which prevents attacks occurs at 130%
    • Thieves no longer function at 140% over max pop
    • Beginner Protection is 12 ticks (in and out of war)
    • Vacation Mode delay is 3 hour (in and out)
    • Mentor does work
    • Elite casualties on defense are reduced slightly
    • Steal War Horses can be performed by all Races

    Ritual Info
    • Base casts required: 20
    • 100% Efficiency casts: 30
    • Overcasting will grant much larger effects than in WoL
    • Duration is 60 ticks
    • Abolish Ritual only requires 20 casts
    • Rituals can be destroyed after 16 ticks
    • Ritual will activate automatically in 36 ticks
    • Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual

    Initial Province Stats
    • Acres: 1200
    • Soldiers: 16000
    • Spec Credits: 16000
    • Thieves: 1200
    • Wizards: 1200
    • Peasants: 8000
    • GC: 900,000
    • Honor: 2500

    Should be able to check in-game

    Should be able to check in-game

    The Round should be open to join now(or shortly)!
    Have fun
    Last edited by DavidC; 22-04-2020 at 14:51.
    Please e-mail Utopia Support for any in-game related issues at

    Account Deleted or Inactive? Click here!

    Utopia Facebook Page <== Like us on Facebook and join the conversation!
    Follow us on Twitter @UtopiaClassic

    Come join the MUGA Community on Discord:

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts