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Thread: Genesis Age 135 Changes

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    Genesis Age 135 Changes

    Genesis Round 135 is here!

    This round is uses all World of Legends Age 86 code with some additional Genesis specific changes to make Genesis a bit unique from WoL.

    Please take a read through the mechanics changes so you're aware of some of the unique features.

    This color indicates a new change for the current Round


    Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends

    Planned Schedule for Round 135
    Age Start: 5/27/2020 @ 12:00 GMT
    Age End: 06/01/2020 @ 12:00 GMT

    Tick Length for Round 135 will be 15 minutes.

    Important things to know about Genesis for this age:
    • You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
    • Invites (2) will be available
    • Random province creation has been increased to prevent creating at the same time and joining with Friends (that's what the free invites are for!)
    • Mentor DOES work on Genesis
    • Mentoring of other provinces on Genesis will be 4 hours every 12 hours (instead of 4 hours every 24 hours like it is on WoL)
    • You are able to use Sitting credits on Genesis
    • To prevent abuse, there is a 3 hour waiting period to creating new provinces


    Important variances from WoL to note
    • Paradise will only take 50% of acres that it generates from your explore pool
    • Birth Rates are double
    • Wizard generation is double (.04 per guild instead of .02)
    • Draft Rates increased by 50%
    • Provinces will abandon after 1 day of inactivity
    • Income per job is 6 gc
    • Income per prisoner is 1.75
    • Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
    • Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
    • MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
    • Stealth and Mana recovery is doubled (any race or personality mods will be doubled; for example base is 3% per tick which is now 6%, if a race mod says +2% per tick this will also be doubled meaning 4%, therefore a race which states +2% per tick will receive 3% base plus 2% = 5% => doubled to 10%)
    • Base Specialist strength is 12 points
    • Max Gains cap is 25% (up from 20% on WoL)
    • Base science book production is 400 / tick
    • Starting scientists is 15
    • Scientist generation rate is 5% per tick
    • Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
    • Acres are generated on Traditional Marches (20%)
    • Acre generation is reduced in war (from 20% OOW to 10% In War)
    • War range and declare mechanics are identical to World of Legends (85% * you < you < you / .85)
    • Dragons WILL generate hostility points
    • War can be declared by either side when hostility points reach at least 45 on both meters
    • There is a new Dragon, Amethyst, which reduces science effectiveness by 25%. Cost Factor: 1.05, HP Factor: 2.7
    • Several text issues with Dragons also fixed or modified, no actual gameplay modification
    • War minimum duration is 20 ticks
    • War auto-surrender will occur at 12 ticks
    • War auto-surrender will occur if the opponent reaches 70% your own networth
    • At the conclusion of war (Surrender or Mutual Peace), all bad spells will be automatically removed
    • End of War Cease-Fire is 60 ticks
    • Kingdom Size is 6
    • Explore costs for Kingdoms with less than 5 Provinces are significantly increased
    • Kingdom Wall is available but increases Wages by 100%
    • Defecting removes 10% of your resources
    • Defect will not be available during war
    • Overpopulation which prevents attacks occurs at 130%
    • Thieves no longer function at 140% over max pop
    • Beginner Protection is 12 ticks (in and out of war)
    • Vacation Mode delay is 2 hours (in and out)
    • Only 3 provinces can be in Vacation Mode
    • Mentor does work
    • Elite casualties on defense are reduced slightly
    • Steal War Horses can be performed by all Races
    • Code has been implemented which should allow War Horses to be stolen as soon as an army returns home, without the need for getting a fresh SoM with the enemy army home (this has been a bug for a while, please test this and provide feedback to DavidC)
    • Science books will decay if you have more than 3500 books per acre (not while in war)
    • Science books will not be produced if you have less than 25 DPA at home (not while in war, or during beginner protection)


    Ritual Info
    • Base casts required: 20
    • 100% Efficiency casts: 30
    • Overcasting will grant much larger effects than in WoL (increased slightly from previous Genesis rounds)
    • Duration is 60 ticks
    • Abolish Ritual only requires 20 casts
    • Rituals can be destroyed after 16 ticks
    • Ritual will activate automatically in 36 ticks
    • Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual
    • There is a new ritual, Benediction, which has base effects of +20 Building Efficiency, -25% Wages, +50% Birth Rate


    Initial Province Stats
    • Acres: 1200
    • Soldiers: 16000
    • Spec Credits: 16000
    • Thieves: 1200
    • Wizards: 1200
    • Peasants: 8000
    • GC: 900,000
    • Honor: 2500



    Races
    Should be able to check in-game
    https://utopia-game.com/gen/chooser/age_details/

    Personalities
    Should be able to check in-game
    https://utopia-game.com/gen/chooser/age_details/


    The Round should be open to join now(or shortly)!
    Have fun
    Last edited by DavidC; 26-05-2020 at 23:09.
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